Here is the same figure as the "Kinda Icky" post earlier. I have added
texture mapping to the new subdivision surface macros, and have
demonstrated it by applying it to the original cubic hull. It is
subdivided five times (yielding 6144 final polygons, which are parsed
into 12288 triangles). The jittering is only done after each of the
first three subdivisions. Each frame took about 25 seconds to parse
(over 57 million tokens parsed per frame) and eight or nine seconds to
render (with 4x4 anti-aliasing).
I also changed the pigment pattern of the plane so that MPEG would like
it better, and the resulting file is only about two-thirds as big.
I have a little more idiot-proofing to do with the macros, and they will
be available for download.
Enjoy,
John
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