POV-Ray : Newsgroups : povray.binaries.animations : Playin' around with Icewind's blobtower Server Time
22 Dec 2024 16:52:56 EST (-0500)
  Playin' around with Icewind's blobtower (Message 1 to 3 of 3)  
From: Nicolas Alvarez
Subject: Playin' around with Icewind's blobtower
Date: 28 Dec 2007 13:36:26
Message: <4775422a@news.povray.org>
See <web.475d2c8731c348fb8494f8ad0@news.povray.org> on p.b.i and 
<web.47679f5821ecea422bd676930@news.povray.org> on p.b.s-f.

Took 50 minutes to render (20 mins photons, 29 mins render). I saved the 
photon maps for every frame (1GB total!), so I could re-render it at 
higher image size later.


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Attachments:
Download 'blobtower-anim.avi.dat' (370 KB)

From: Nicolas Alvarez
Subject: Re: Playin' around with Icewind's blobtower
Date: 28 Dec 2007 17:46:23
Message: <47757cbf$1@news.povray.org>
I'm currently rendering a 200-frame animation, just the camera going 
around the tower. I made the spheres invisible; but still taken into 
account for the landscape :) Looks "interesting"...

http://impfarm.imp.org/~boincadm/sample_results/anim012/


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From: Nicolas Alvarez
Subject: Re: Playin' around with Icewind's blobtower
Date: 2 Jan 2008 17:21:02
Message: <477c0e4e$1@news.povray.org>

> I'm currently rendering a 200-frame animation, just the camera going 
> around the tower. I made the spheres invisible; but still taken into 
> account for the landscape :) Looks "interesting"...

http://impfarm.imp.org/~boincadm/anim012.avi

Sorry for the delay. Wasn't slow rendering (it was done in a few hours), 
was just lazyness encoding the frames :)


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