Took me a bit to get the abdominal undulations this way, and I edited
the picture that provides the texture for the abdomen.
The undulations are done by attaching each of the joints between the
sections to a bone in the skeleton, and then moving each bone backwards
and forwards. The head is moved by assigning an angle for the neck that
is smooth but random over time.
I've noticed an artifact of the texture-mapping that I will have to fix
before I release the next version of my modeler, but that artifact
doesn't show much here.
Regards,
John
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