From: Rune
Subject: Re: IK Leg on Walking Mech
Date: 16 Oct 2007 10:41:45
Message: <4714cda9@news.povray.org>
"Timothy Groves" wrote:
> http://tailkinker.contrabandent.com/ik-walk.avi>> Experiment with an IK Leg.
That's neat.
One unrealistic looking thing is that the weight distribution is not
accounted for. If you could make the "body" move from side to side to make
it better balanced over the leg currently standing on the ground, I think it
would improve the look a lot.
Rune
From: Alain
Subject: Re: IK Leg on Walking Mech
Date: 16 Oct 2007 12:33:35
Message: <4714e7df$1@news.povray.org>
Timothy Groves nous apporta ses lumieres en ce 2007/10/16 07:11:
> http://tailkinker.contrabandent.com/ik-walk.avi> > Experiment with an IK Leg.
Nice, but way to dark. Even with brightness to the max, it's still very dark.
Make me think of the small StarWar walkers.
--
Alain
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OK, so what's the speed of dark?
From: Alain
Subject: Re: IK Leg on Walking Mech
Date: 16 Oct 2007 12:36:39
Message: <4714e897$1@news.povray.org>
Rune nous apporta ses lumieres en ce 2007/10/16 10:41:
> "Timothy Groves" wrote:>> http://tailkinker.contrabandent.com/ik-walk.avi>>>> Experiment with an IK Leg.> > That's neat.> > One unrealistic looking thing is that the weight distribution is not > accounted for. If you could make the "body" move from side to side to make > it better balanced over the leg currently standing on the ground, I think it > would improve the look a lot.> > Rune > >
Ever heard of gyroscopic stabilisation? Have 2 horizontal contra-rotating
gyroscopes, each over 2 tons, turning around 10K RPM, that should do the trick!!!
--
Alain
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You know you've been raytracing too long when you have ever gotten in a flame
war over various rendering softwares.
Stephan Ahonen