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This is a single mesh2 object, "modelled" with my favorite 3D modeller,
povray SDL.
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Attachments:
Download 'gmesh08c.mpg' (428 KB)
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.
Good work. I appreciate this kind of work because I'm working on something
somewhat related. Keep it up.
Charles
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Greg M. Johnson wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.
Post a reply to this message
Attachments:
Download 'file.gif' (553 KB)
Preview of image 'file.gif'
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> Greg M. Johnson wrote:
>
> > This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> > povray SDL.
very interesting. do we get to see some code for this... ? what do you call
it?
spline on spline?
>It is similar to
>Mike Williams' sweep mesh work, only this one allows for any spline as the
>cross section along each point. Thus instead of a "worm" one can have a
>thigh shape, a calf muscle shape, a lower calf shape, etc. It may also
>seem like I'm doing a bunch of funny business with redefining my splines
>back and forth, but this allows me to have a smoothly varying radius.
Would love to see more.
cant decipher:
"(scene file to p.b.s-f. image file to p.b.i.)"
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
alphaQuad wrote:
> cant decipher:
> "(scene file to p.b.s-f. image file to p.b.i.)"
>
Scene file posted to the povray.binaries.scene-files group and
image posted to the povray.binaries.images group...
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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Version: GnuPG v1.4.7 (GNU/Linux)
iD8DBQFHC7dNd0kWM4JG3k8RAvtDAJ95NSlwg4XOnXQZNMdUWQdgVwecNQCgi7kb
2EdBbihvcwdvjCK6wlIR1FU=
=IgCd
-----END PGP SIGNATURE-----
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.
I added normal_vectors and uv_vectors.
It's funny how there is a rotation of the structure as I move it about. The
structure actually moves, it's not merely a UV mapping error. I'm trying
to figure it if this is inevitable or something i can fix.
For further improvements over the long term, I am also dreaming about pants
or sweaters-- the merging of movable limbs. Right now it's all one long
extrusion.
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Attachments:
Download 'gmesh27a4241.gif' (617 KB)
Preview of image 'gmesh27a4241.gif'
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Cool. If it were only just a little bit of rotation it would look
intentional.
Charles
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