POV-Ray : Newsgroups : povray.binaries.animations : It breathes! Server Time
22 Dec 2024 16:54:25 EST (-0500)
  It breathes! (Message 1 to 7 of 7)  
From: Greg M  Johnson
Subject: It breathes!
Date: 25 Sep 2007 21:48:20
Message: <46f9ba61@news.povray.org>
This is a single mesh2 object, "modelled" with my favorite 3D modeller, 
povray SDL.


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From: Charles C
Subject: Re: It breathes!
Date: 26 Sep 2007 11:20:00
Message: <web.46fa77e4c6690d11c667cf480@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.


Good work.  I appreciate this kind of work because I'm working on something
somewhat related.  Keep it up.
Charles


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From: Greg M  Johnson
Subject: Re: It breathes!
Date: 8 Oct 2007 20:58:41
Message: <470ad23e@news.povray.org>
Greg M. Johnson wrote:

> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.


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From: alphaQuad
Subject: Re: It breathes!
Date: 9 Oct 2007 12:25:01
Message: <web.470baa62c6690d1160cdd5550@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> Greg M. Johnson wrote:
>
> > This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> > povray SDL.


very interesting. do we get to see some code for this... ? what do you call
it?
spline on spline?

>It is similar to
>Mike Williams' sweep mesh work, only this one allows for any spline as the
>cross section along each point. Thus  instead of a "worm" one can have a
>thigh shape, a calf muscle shape, a lower calf shape, etc.   It may also
>seem like I'm doing a bunch of funny business with redefining my splines
>back and forth, but this allows me to have a smoothly varying radius.

Would love to see more.
cant decipher:
"(scene file to p.b.s-f.  image file to p.b.i.)"


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From: "Jérôme M. Berger"
Subject: Re: It breathes!
Date: 9 Oct 2007 13:15:57
Message: <470bb74d$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

alphaQuad wrote:
> cant decipher:
> "(scene file to p.b.s-f.  image file to p.b.i.)"
> 
	Scene file posted to the povray.binaries.scene-files group and
image posted to the povray.binaries.images group...

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
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Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHC7dNd0kWM4JG3k8RAvtDAJ95NSlwg4XOnXQZNMdUWQdgVwecNQCgi7kb
2EdBbihvcwdvjCK6wlIR1FU=
=IgCd
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From: gregjohn
Subject: Re: It breathes!
Date: 22 Oct 2007 21:00:01
Message: <web.471d475bc6690d1134d207310@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> This is a single mesh2 object, "modelled" with my favorite 3D modeller,
> povray SDL.


I added normal_vectors and uv_vectors.

It's funny how there is a rotation of the structure as I move it about. The
structure actually moves, it's not merely a UV mapping error.  I'm trying
to figure it if this is inevitable or something i can fix.


For further improvements over the long term, I am also dreaming about pants
or sweaters-- the merging of movable limbs.  Right now it's all one long
extrusion.


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From: Charles C
Subject: Re: It breathes!
Date: 23 Oct 2007 00:32:55
Message: <471d7977@news.povray.org>
Cool.   If it were only just a little bit of rotation it would look 
intentional.
Charles


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