IOR as a function of time.
interior {
ior 1.5 * clock
dispersion 1. + (0.1 * clock)
}
where clock goes from zero to one.
I thought it would be cool to see the head distort with the IOR, but I
think that the real attraction of the finished animation is the
caustics. The ~twelve hour animation time was completely worthwhile. :-)
(BTW, you can see the spot on the left side of the cube where the
glasses punch through the surface...)
--
William Tracy
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You know you've been raytracing too long when you spend 4 days at work
wondering how to render your tongue.
David Kraics
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Download 'ior.mpg' (652 KB)
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