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Here's my recent project: A script that grabs a copy of each render you
make, and ferrets it away in a special folder. When your image is
finished, you have an image of each and every render you made of said
image (including every mistake you made, and every render you made while
trying to "find" a misplaced object...) all in a format that ffmpeg
understands. :-)
It still has issues--it's fairly Unix-specific right now, and it gets
confused if you render at different sizes while you work (like I do). I
have to run a quick bash script with ImageMagick to resize everything to
the same size.
On this animation, I tried to add a little fade-out at the end, and I
don't really like how it came out. :-P Blah.
Anyway, if there's any interest, I'll work on a new, more flesible
version of the script that can also handle Windows/Mac.
--
William Tracy
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You know you've been raytracing too long when you can't leave the house
until you've started a long trace going ("Hang on, I'll be there in a
second, I just need to move this last spotlight a bit...")
Dylan Beattie
Post a reply to this message
Attachments:
Download 'glasses.mpg' (210 KB)
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That's a very revealing animation! You put a lot of work into those glasses!
I'd certainly like your tool purely for archival purposes, at present I only
hang onto the renders when I have the presence of mind to make a copy. I'd
love to make an animation like that but I tend to be very sporadic with my
renders, i.e. I write a lot of code, then do lots of test renders which are
almost identical. And my renders are usually at different resolutions,
quality settings, and partial renders to tune one specific feature. So it
probably would look stupid. Though I'll still try it if you do a windows
version of the script!
--
Tek
http://evilsuperbrain.com
"William Tracy" <wtr### [at] calpolyedu> wrote in message
news:46269060@news.povray.org...
> Here's my recent project: A script that grabs a copy of each render you
> make, and ferrets it away in a special folder. When your image is
> finished, you have an image of each and every render you made of said
> image (including every mistake you made, and every render you made while
> trying to "find" a misplaced object...) all in a format that ffmpeg
> understands. :-)
>
> It still has issues--it's fairly Unix-specific right now, and it gets
> confused if you render at different sizes while you work (like I do). I
> have to run a quick bash script with ImageMagick to resize everything to
> the same size.
>
> On this animation, I tried to add a little fade-out at the end, and I
> don't really like how it came out. :-P Blah.
>
> Anyway, if there's any interest, I'll work on a new, more flesible
> version of the script that can also handle Windows/Mac.
>
> --
> William Tracy
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> You know you've been raytracing too long when you can't leave the house
> until you've started a long trace going ("Hang on, I'll be there in a
> second, I just need to move this last spotlight a bit...")
> Dylan Beattie
>
Post a reply to this message
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> That's a very revealing animation! You put a lot of work into those glasses!
I did them mainly as a challenge to see if I could do that shape in SDL.
:-) It's going to be part of my 3D-RTC entry.
> I'd certainly like your tool purely for archival purposes, at present I only
> hang onto the renders when I have the presence of mind to make a copy. I'd
> love to make an animation like that but I tend to be very sporadic with my
> renders, i.e. I write a lot of code, then do lots of test renders which are
> almost identical.
That would probably be ideal for this, actually--when you make a big
change in every single render, it goes by too fast for a viewer to
really track. I've actually considered ways to duplicate automatically
images several times so that each render gets several frames. (Maybe I
could hack in cross-fades...Ooh!)
> And my renders are usually at different resolutions,
> quality settings, and partial renders to tune one specific feature. So it
> probably would look stupid.
I had to go back in and change everything to the same resolution after
the fact, actually. (Yay Bash + ImageMagick!) Most of my renders were
320x240, but a bunch were 640x480, and some were 800x600.
I'd like to have the script do that automatically, but I haven't yet
figured out a good way to do that without hard-coding in an aspect
ratio, and not everyone works at 3:4. :-(
> Though I'll still try it if you do a windows
> version of the script!
Alright! :-)
--
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You know you've been raytracing too long when you actually read all the
documentation that comes with programs.
AmaltheaJ5
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