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From: St 
Subject: My first PoV Anim!
Date: 11 Nov 2006 14:52:35
Message: <45562a03@news.povray.org>
:o) My first venture into PoV animation. Ok, tell me if I've done something 
I shouldn't have.

  This is a black opal ring. The opal is set in 18ct rose gold in a rubover 
setting.

   Can I slow this down? I used TMPGenc.

    ~Steve~


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Attachments:
Download 'opal01.m1v.mpg' (235 KB)

From: Stephen
Subject: Re: My first PoV Anim!
Date: 11 Nov 2006 17:45:00
Message: <web.4556513b48892aac6c8108360@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> :o) My first venture into PoV animation. Ok, tell me if I've done something
> I shouldn't have.
>
>   This is a black opal ring. The opal is set in 18ct rose gold in a rubover
> setting.
>
>    Can I slow this down? I used TMPGenc.
>
>     ~Steve~

In Settings, Video Tab, you can change the Frame Rate.
The other way is to increase the number of frames you output from Pov:-)
Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
between the last and first frames.
At least the ring is situated on the centre of revolution. :-) {PJ}

Stephen


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From: St 
Subject: Re: My first PoV Anim!
Date: 12 Nov 2006 04:43:19
Message: <4556ecb7$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.4556513b48892aac6c8108360@news.povray.org...
> "St." <dot### [at] dotcom> wrote:

>>    Can I slow this down? I used TMPGenc.



> In Settings, Video Tab, you can change the Frame Rate.

    Ah, found it, thanks.


> The other way is to increase the number of frames you output from Pov:-)

    Yes, I've noticed that. I'm using 50 frames at the moment, is this 
number fairly standard for a short? I tried with 20 frames, and I can't seem 
to get it looking smooth.

> Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
> between the last and first frames.

    You're right, +KC sorted it. What do you think of version 2?


> At least the ring is situated on the centre of revolution. :-) {PJ}

  LOL! Heh, well, at least they tried...  :o)

  ~Steve~




>
> Stephen
>


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From: St 
Subject: Version 2
Date: 12 Nov 2006 04:49:07
Message: <4556ee13@news.povray.org>
This is version 2. This time, I've put a sphere on the rotating platform 
just for fun. :o)

   I'll tell you what, I'm enjoying this!

    ~Steve~


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Attachments:
Download 'opal_sphere.m1v.mpg' (586 KB)

From: Stephen
Subject: Re: Version 2
Date: 12 Nov 2006 07:10:01
Message: <web.45570efbd4b486c791dafe250@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> This is version 2. This time, I've put a sphere on the rotating platform
> just for fun. :o)
>
>    I'll tell you what, I'm enjoying this!
>

round.

Stephen


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From: Stephen
Subject: Re: My first PoV Anim!
Date: 12 Nov 2006 07:20:01
Message: <web.4557115c48892aac91dafe250@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.4556513b48892aac6c8108360@news.povray.org...
> > "St." <dot### [at] dotcom> wrote:
>
> >>    Can I slow this down? I used TMPGenc.
>
>
>
> > In Settings, Video Tab, you can change the Frame Rate.
>
>     Ah, found it, thanks.
>
>
> > The other way is to increase the number of frames you output from Pov:-)
>
>     Yes, I've noticed that. I'm using 50 frames at the moment, is this
> number fairly standard for a short? I tried with 20 frames, and I can't seem
> to get it looking smooth.

I generally decide how long I want the animation to last then work out the
number of frames needed. Discover the size is too big then see what I can
get away with. 25 fps is good but sometimes you can get away with 15 fps. A

I'm afraid.

> > Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
> > between the last and first frames.
>
>     You're right, +KC sorted it. What do you think of version 2?



> > At least the ring is situated on the centre of revolution. :-) {PJ}
>
>   LOL! Heh, well, at least they tried...  :o)
>

Stephen


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From: Zeger Knaepen
Subject: Re: Version 2
Date: 12 Nov 2006 13:49:14
Message: <45576caa@news.povray.org>
why is every second frame identical to its previous frame?

nice animation though :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: St 
Subject: Re: Version 2
Date: 12 Nov 2006 15:08:53
Message: <45577f55@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:45576caa@news.povray.org...

> why is every second frame identical to its previous frame?

    Is it? How are you seeing this Zeger? Heh, I've just watched it spin 
about 50-60 times and I can't see what you mean. I spotted that there is 
still a glitch between the last and the first frames though, (as Stephen 
pointed out with my previous anim), but I think this is because I had it set 
at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me 
post it because the end file size was over 100,000 bytes(?!) - so I upped 
the frame rate to 12 fps and dropped the file size. This then posted at the 
size you see, but produced that glitch where it wasn't there at 8fps, it was 
'really' smooth. What should I have done as regards the size of file before 
posting? Should I have compressed the images first, and 'then' use TMPGenc 
at 8fps?

> nice animation though :)

   Thank you Zeger. You wouldn't believe how much I enjoyed playing with 
animation. I think I'm hooked.  :o)

    I know I have a lot to learn...

      ~Steve~




>
> cu!
> -- 
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com
>
>


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From: St 
Subject: Re: My first PoV Anim!
Date: 12 Nov 2006 15:34:12
Message: <45578544$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.4557115c48892aac91dafe250@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
>> news:web.4556513b48892aac6c8108360@news.povray.org...
>> > "St." <dot### [at] dotcom> wrote:
>>
>> >>    Can I slow this down? I used TMPGenc.
>>
>>
>>
>> > In Settings, Video Tab, you can change the Frame Rate.
>>
>>     Ah, found it, thanks.
>>
>>
>> > The other way is to increase the number of frames you output from 
>> > Pov:-)
>>
>>     Yes, I've noticed that. I'm using 50 frames at the moment, is this
>> number fairly standard for a short? I tried with 20 frames, and I can't 
>> seem
>> to get it looking smooth.
>
> I generally decide how long I want the animation to last then work out the
> number of frames needed. Discover the size is too big then see what I can
> get away with. 25 fps is good but sometimes you can get away with 15 fps. 
> A
> lot depends on what movement there is between frames. It's suck it and see
> I'm afraid.

Yes, I often use the anology of; "If I hit a bum note on my guitar, I will 
know it, and the tune will be ruined. If it sounds great, then I'm on the 
right tracks."

   :o)


>
>> > Did you set Cyclic_Animation = 1 or +KC because there looks like a 
>> > stutter
>> > between the last and first frames.
>>
>>     You're right, +KC sorted it. What do you think of version 2?
>
> I like it, it's smooth. The gold looks more like white gold to me though.

    I've heard this before with one of the commissions that I'm making. I 
think this is my colour blindness kicking in... I'm using Pink as the base 
colour for the metal (which is correct for rose gold), but then adjust it so 
that it looks like the metal that I work with, (to me).

    Maybe I should saturate the colours a little?

     ~Steve~



> Stephen
>
>


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From: Zeger Knaepen
Subject: Re: Version 2
Date: 12 Nov 2006 17:57:38
Message: <4557a6e2$1@news.povray.org>
> > why is every second frame identical to its previous frame?
>
>     Is it? How are you seeing this Zeger?

Well, I actually watched it frame by frame using media player classic after
seeing in the properties that it truly was 24fps (it didn't look like it :))

> Heh, I've just watched it spin
> about 50-60 times and I can't see what you mean. I spotted that there is
> still a glitch between the last and the first frames though, (as Stephen
> pointed out with my previous anim), but I think this is because I had it set
> at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me
> post it because the end file size was over 100,000 bytes(?!) - so I upped
> the frame rate to 12 fps and dropped the file size.

that's the problem: your frame rate is set to 12fps, but that's accomplished by
doubling each frame.  You should actually render twice the amount of frames for
a slower animation, and *always* use 24 or 25 fps, for a smooth animation

> > nice animation though :)
>
>    Thank you Zeger. You wouldn't believe how much I enjoyed playing with
> animation. I think I'm hooked.  :o)

it's fun animating stuff, isn't it :)
can't wait untill I have a Core 2 Quad computer and POV-Ray 3.7, cause things
are getting really slow now :-/

>     I know I have a lot to learn...

haven't we all :)

cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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