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:o) My first venture into PoV animation. Ok, tell me if I've done something
I shouldn't have.
This is a black opal ring. The opal is set in 18ct rose gold in a rubover
setting.
Can I slow this down? I used TMPGenc.
~Steve~
Post a reply to this message
Attachments:
Download 'opal01.m1v.mpg' (235 KB)
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"St." <dot### [at] dotcom> wrote:
> :o) My first venture into PoV animation. Ok, tell me if I've done something
> I shouldn't have.
>
> This is a black opal ring. The opal is set in 18ct rose gold in a rubover
> setting.
>
> Can I slow this down? I used TMPGenc.
>
> ~Steve~
In Settings, Video Tab, you can change the Frame Rate.
The other way is to increase the number of frames you output from Pov:-)
Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
between the last and first frames.
At least the ring is situated on the centre of revolution. :-) {PJ}
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.4556513b48892aac6c8108360@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Can I slow this down? I used TMPGenc.
> In Settings, Video Tab, you can change the Frame Rate.
Ah, found it, thanks.
> The other way is to increase the number of frames you output from Pov:-)
Yes, I've noticed that. I'm using 50 frames at the moment, is this
number fairly standard for a short? I tried with 20 frames, and I can't seem
to get it looking smooth.
> Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
> between the last and first frames.
You're right, +KC sorted it. What do you think of version 2?
> At least the ring is situated on the centre of revolution. :-) {PJ}
LOL! Heh, well, at least they tried... :o)
~Steve~
>
> Stephen
>
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This is version 2. This time, I've put a sphere on the rotating platform
just for fun. :o)
I'll tell you what, I'm enjoying this!
~Steve~
Post a reply to this message
Attachments:
Download 'opal_sphere.m1v.mpg' (586 KB)
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"St." <dot### [at] dotcom> wrote:
> This is version 2. This time, I've put a sphere on the rotating platform
> just for fun. :o)
>
> I'll tell you what, I'm enjoying this!
>
round.
Stephen
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"St." <dot### [at] dotcom> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.4556513b48892aac6c8108360@news.povray.org...
> > "St." <dot### [at] dotcom> wrote:
>
> >> Can I slow this down? I used TMPGenc.
>
>
>
> > In Settings, Video Tab, you can change the Frame Rate.
>
> Ah, found it, thanks.
>
>
> > The other way is to increase the number of frames you output from Pov:-)
>
> Yes, I've noticed that. I'm using 50 frames at the moment, is this
> number fairly standard for a short? I tried with 20 frames, and I can't seem
> to get it looking smooth.
I generally decide how long I want the animation to last then work out the
number of frames needed. Discover the size is too big then see what I can
get away with. 25 fps is good but sometimes you can get away with 15 fps. A
I'm afraid.
> > Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
> > between the last and first frames.
>
> You're right, +KC sorted it. What do you think of version 2?
> > At least the ring is situated on the centre of revolution. :-) {PJ}
>
> LOL! Heh, well, at least they tried... :o)
>
Stephen
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why is every second frame identical to its previous frame?
nice animation though :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message
news:45576caa@news.povray.org...
> why is every second frame identical to its previous frame?
Is it? How are you seeing this Zeger? Heh, I've just watched it spin
about 50-60 times and I can't see what you mean. I spotted that there is
still a glitch between the last and the first frames though, (as Stephen
pointed out with my previous anim), but I think this is because I had it set
at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me
post it because the end file size was over 100,000 bytes(?!) - so I upped
the frame rate to 12 fps and dropped the file size. This then posted at the
size you see, but produced that glitch where it wasn't there at 8fps, it was
'really' smooth. What should I have done as regards the size of file before
posting? Should I have compressed the images first, and 'then' use TMPGenc
at 8fps?
> nice animation though :)
Thank you Zeger. You wouldn't believe how much I enjoyed playing with
animation. I think I'm hooked. :o)
I know I have a lot to learn...
~Steve~
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
>
>
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.4557115c48892aac91dafe250@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
>> news:web.4556513b48892aac6c8108360@news.povray.org...
>> > "St." <dot### [at] dotcom> wrote:
>>
>> >> Can I slow this down? I used TMPGenc.
>>
>>
>>
>> > In Settings, Video Tab, you can change the Frame Rate.
>>
>> Ah, found it, thanks.
>>
>>
>> > The other way is to increase the number of frames you output from
>> > Pov:-)
>>
>> Yes, I've noticed that. I'm using 50 frames at the moment, is this
>> number fairly standard for a short? I tried with 20 frames, and I can't
>> seem
>> to get it looking smooth.
>
> I generally decide how long I want the animation to last then work out the
> number of frames needed. Discover the size is too big then see what I can
> get away with. 25 fps is good but sometimes you can get away with 15 fps.
> A
> lot depends on what movement there is between frames. It's suck it and see
> I'm afraid.
Yes, I often use the anology of; "If I hit a bum note on my guitar, I will
know it, and the tune will be ruined. If it sounds great, then I'm on the
right tracks."
:o)
>
>> > Did you set Cyclic_Animation = 1 or +KC because there looks like a
>> > stutter
>> > between the last and first frames.
>>
>> You're right, +KC sorted it. What do you think of version 2?
>
> I like it, it's smooth. The gold looks more like white gold to me though.
I've heard this before with one of the commissions that I'm making. I
think this is my colour blindness kicking in... I'm using Pink as the base
colour for the metal (which is correct for rose gold), but then adjust it so
that it looks like the metal that I work with, (to me).
Maybe I should saturate the colours a little?
~Steve~
> Stephen
>
>
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> > why is every second frame identical to its previous frame?
>
> Is it? How are you seeing this Zeger?
Well, I actually watched it frame by frame using media player classic after
seeing in the properties that it truly was 24fps (it didn't look like it :))
> Heh, I've just watched it spin
> about 50-60 times and I can't see what you mean. I spotted that there is
> still a glitch between the last and the first frames though, (as Stephen
> pointed out with my previous anim), but I think this is because I had it set
> at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me
> post it because the end file size was over 100,000 bytes(?!) - so I upped
> the frame rate to 12 fps and dropped the file size.
that's the problem: your frame rate is set to 12fps, but that's accomplished by
doubling each frame. You should actually render twice the amount of frames for
a slower animation, and *always* use 24 or 25 fps, for a smooth animation
> > nice animation though :)
>
> Thank you Zeger. You wouldn't believe how much I enjoyed playing with
> animation. I think I'm hooked. :o)
it's fun animating stuff, isn't it :)
can't wait untill I have a Core 2 Quad computer and POV-Ray 3.7, cause things
are getting really slow now :-/
> I know I have a lot to learn...
haven't we all :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
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