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I started to model a car motion simulator in SDL. This is very simple so
far, the car does not turn, and the wheels are "bolted" to the ground.
The script can take any object as the "floor" for the car to drive over, and
will then work out the position and orientation of the car and wheels for
each frame.
Sorry it's on Google video (you need Flash), but it's too big to post here
at a decent quality, and I don't have anywhere to upload the video file
itself.
http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB
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Wow! Im no expert, but anyways it looks awesome to me! :D
(I drive a peugeot 206 gti myself)
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Cool! I've done car motion macros before but there was no virtical
movement or calculation at all....
"scott" <sco### [at] spamcoom> wrote:
> I started to model a car motion simulator in SDL. This is very simple so
> far, the car does not turn, and the wheels are "bolted" to the ground.
>
> The script can take any object as the "floor" for the car to drive over, and
> will then work out the position and orientation of the car and wheels for
> each frame.
>
> Sorry it's on Google video (you need Flash), but it's too big to post here
> at a decent quality, and I don't have anywhere to upload the video file
> itself.
>
> http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB
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Wow! Very nice!
-DJ
scott wrote:
> I started to model a car motion simulator in SDL. This is very simple so
> far, the car does not turn, and the wheels are "bolted" to the ground.
>
> The script can take any object as the "floor" for the car to drive over, and
> will then work out the position and orientation of the car and wheels for
> each frame.
>
> Sorry it's on Google video (you need Flash), but it's too big to post here
> at a decent quality, and I don't have anywhere to upload the video file
> itself.
>
> http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB
>
>
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Very cool. Congrats,
Fernando
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