POV-Ray : Newsgroups : povray.binaries.animations : Car motion simulation Server Time
23 Dec 2024 02:12:46 EST (-0500)
  Car motion simulation (Message 1 to 5 of 5)  
From: scott
Subject: Car motion simulation
Date: 21 Jul 2006 03:08:26
Message: <44c07d6a@news.povray.org>
I started to model a car motion simulator in SDL.  This is very simple so 
far, the car does not turn, and the wheels are "bolted" to the ground.

The script can take any object as the "floor" for the car to drive over, and 
will then work out the position and orientation of the car and wheels for 
each frame.

Sorry it's on Google video (you need Flash), but it's too big to post here 
at a decent quality, and I don't have anywhere to upload the video file 
itself.

http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB


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From: RusHHouR
Subject: Re: Car motion simulation
Date: 22 Jul 2006 02:10:01
Message: <web.44c1c0f6664a383447d3ae5e0@news.povray.org>
Wow! Im no expert, but anyways it looks awesome to me! :D
(I drive a peugeot 206 gti myself)


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From: Charles C
Subject: Re: Car motion simulation
Date: 24 Jul 2006 00:00:00
Message: <web.44c445a9664a3834200a56120@news.povray.org>
Cool!   I've done car motion macros before but there was no virtical
movement or calculation at all....


"scott" <sco### [at] spamcoom> wrote:
> I started to model a car motion simulator in SDL.  This is very simple so
> far, the car does not turn, and the wheels are "bolted" to the ground.
>
> The script can take any object as the "floor" for the car to drive over, and
> will then work out the position and orientation of the car and wheels for
> each frame.
>
> Sorry it's on Google video (you need Flash), but it's too big to post here
> at a decent quality, and I don't have anywhere to upload the video file
> itself.
>
> http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB


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From: DJ Wiza
Subject: Re: Car motion simulation
Date: 24 Jul 2006 03:02:48
Message: <44c47098$1@news.povray.org>
Wow!  Very nice!

-DJ

scott wrote:
> I started to model a car motion simulator in SDL.  This is very simple so 
> far, the car does not turn, and the wheels are "bolted" to the ground.
> 
> The script can take any object as the "floor" for the car to drive over, and 
> will then work out the position and orientation of the car and wheels for 
> each frame.
> 
> Sorry it's on Google video (you need Flash), but it's too big to post here 
> at a decent quality, and I don't have anywhere to upload the video file 
> itself.
> 
> http://video.google.com/videoplay?docid=-8131651996233167351&hl=en-GB
> 
>


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From: Fernando G  del Cueto
Subject: Re: Car motion simulation
Date: 8 Aug 2006 00:11:11
Message: <44d80edf$1@news.povray.org>
Very cool. Congrats,

Fernando


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