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Hey all!
Though life sucks, I've been a little busy for my short. The Keyframing
System I've demonstrated here last week and no one showed interest in (no
hurt feelings, don't worry) can be considered done as far as the grouping
goes. I'm not sure if I won't add some more interpolation methods, but I do
think anything that can't be done with the system is something the system
just isn't intended to be for. ;-)
To test the robot's rig along with the system, I cooked this small clip.
It's nothing fancy, and the robot doesn't even admit that he's supposed to
have some character, after all, it's just a proof-of-concept that I can
animate using pure POV-SDL...
Note that it's encoded with Divx6, so you'll probably need the latest
install (but those that use things usually update their things, so I don't
think I actually needed to make this latest-install-comment...).
http://www.nolights.de/chasm/animations/kf_test1.avi
Comments, critique, links to workshops on keyframe-animation, (anything
constructive or nice) is appreciated. :-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message news:445066a8$1@news.povray.org...
>
> ... snip ... life sucks, ... snip ...
>
Hi Tim,
> Note that it's encoded with Divx6, so you'll probably need the latest
> install (but those that use things usually update their things, so I don't
> think I actually needed to make this latest-install-comment...).
>
I think you do!
I tried VLC, Windows Media Player and RealPlayer which all came up empty.
The only one that offered to download a new Codec was RealPlayer which then
failed to do so.
I don't know if anyone else can see it, but for all the players and Codecs
I've got, I couldn't.
Regards,
Chris B.
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From: Tim Nikias
Subject: Re: Robot/Keyframe Test (Divx Link to 1.3MB)
Date: 27 Apr 2006 06:20:01
Message: <44509ad1@news.povray.org>
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> I don't know if anyone else can see it, but for all the players and Codecs
> I've got, I couldn't.
Hm, strange. I just used TMpegEnc to encode it to DivX, I didn't use any
fancy settings at all. Of course it plays fine here (otherwise I wouldn't
upload it), but I'm wondering why it doesn't work on your end... GSpot also
succeeds in checking the file and tells me its encoded in Divx5.0 (which is
strange as well, as I've used the 6.1.1 codec, but maybe GSpot can't discern
those two for some reason).
Anyone else?
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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Tim Nikias wrote:
>> I don't know if anyone else can see it, but for all the players and
Codecs
>> I've got, I couldn't.
>
> Hm, strange. I just used TMpegEnc to encode it to DivX, I didn't use any
> fancy settings at all. Of course it plays fine here (otherwise I wouldn't
> upload it), but I'm wondering why it doesn't work on your end...
GSpot also
> succeeds in checking the file and tells me its encoded in Divx5.0
(which is
> strange as well, as I've used the 6.1.1 codec, but maybe GSpot can't
discern
> those two for some reason).
>
> Anyone else?
>
>
Hi Tim
Plays fine here. I downloaded the new Divx 6 from the Divx website the
other day. Im playing it using BSPlayer and all is fine.
Excellent animation. Made me smile. I was expecting an exceedingly
large ball to fall at the end and crush him (Darwinator strikes again)
Keep up the good work.
Dave.
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> Hi Tim
>
> Plays fine here. I downloaded the new Divx 6 from the Divx website the
> other day. Im playing it using BSPlayer and all is fine.
*sigh of relief* Good. Lately, my PC has been acting strange, some WMV's
don't play properly although the rest of the world seems to be able to watch
them, the animations get jerky even if the kb-rate isn't that high... I
don't want to do a wipe just yet, my new PC should be ready in a few days
(maybe even tomorrow) and I'd rather have my old PC running alongside to
have everything in place to properly set up the new one.
> Excellent animation. Made me smile. I was expecting an exceedingly
> large ball to fall at the end and crush him (Darwinator strikes again)
Oh no, then I wouldn't have a Protagonist for my short! But I could make a
series of animations where the robot pushes some button and something
happens... Working and refining my skills along the way until the short
moves from pre-production to production...
> Keep up the good work.
I try to, thanks. :-)
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Note that it's encoded with Divx6, so you'll probably need the latest
> install (but those that use things usually update their things, so I don't
> think I actually needed to make this latest-install-comment...).
Actually, it plays fine using Divx v5.2.1 with WMP v9.
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Cool! The animation is very good and it's nice to see a physics simulation
in something that actually has a story =)
- Slime
[ http://www.slimeland.com/ ]
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From: Tim Nikias
Subject: Re: Robot/Keyframe Test (Divx Link to 1.3MB)
Date: 28 Apr 2006 03:29:55
Message: <4451c473@news.povray.org>
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> Actually, it plays fine using Divx v5.2.1 with WMP v9.
Hm, I guess the newer codecs simply improve on small things, and when I
don't use anything special, they'll run fine... Good to know. :-)
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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> Cool! The animation is very good and it's nice to see a physics simulation
> in something that actually has a story =)
Thanks! I wouldn't go so far as to say "very good", but it's more or less a
fluid animation, so I'm accepting the "good". ;-) And yeah, integrating
simulations in something with a story is somewhat more rewarding, after all,
isn't that what the simulation was written for? :-)
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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Actually about keyframing, I was interested enough to try to post a response
but the web interface doesn't always let me log on.... So about that, I
can't remember what all I was going to say before, but for the project I'm
working on, I'm planning on dumping everything into a big array of floats
(not vectors) for each keyframe, not all of which need be defined. For
any undefined element, the keyframe will have no affect, similar to how
you're able to skip x y or z values out of your vectors for select
keyframes. Another array will probably store something to represent
interpolation type for each value at each keyframe... The idea is to only
have to declare things that are unique or changing.
Nice modeling on your robot :) ...can't wait to see your Chasm short.
Charles C
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Hey all!
>
> Though life sucks, I've been a little busy for my short. The Keyframing
> System I've demonstrated here last week and no one showed interest in (no
> hurt feelings, don't worry) can be considered done as far as the grouping
> goes. I'm not sure if I won't add some more interpolation methods, but I do
> think anything that can't be done with the system is something the system
> just isn't intended to be for. ;-)
>
> To test the robot's rig along with the system, I cooked this small clip.
> It's nothing fancy, and the robot doesn't even admit that he's supposed to
> have some character, after all, it's just a proof-of-concept that I can
> animate using pure POV-SDL...
>
> Note that it's encoded with Divx6, so you'll probably need the latest
> install (but those that use things usually update their things, so I don't
> think I actually needed to make this latest-install-comment...).
>
> http://www.nolights.de/chasm/animations/kf_test1.avi
>
> Comments, critique, links to workshops on keyframe-animation, (anything
> constructive or nice) is appreciated. :-)
>
> Regards,
> Tim
>
> --
> aka "Tim Nikias"
> Homepage: <http://www.nolights.de>
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