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This is taken from a roller coaster that I've actually designed in No
Limits. The problem with using the fact that No Limits uses beziers
becomes apparent in a couple sections, where the track has a significant
jerk in it, as the radius of curvature doesn't match on each side of a
bezier control point. The direction is the same, but a sudden change in
the speed of change of direction creates the jerking.
Render time was 18 hours, 14 minutes total, with 7 hours 13 minutes of
that time being spent parsing.
The next version should parse faster as track tie (And possibly
sphere_sweep data) locations will be calculated only on the first frame,
and may include a complete coaster with banking, though still no support
structure.
ETA: About a week, perhaps. I'm working a lot these next few days.
-DJ
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Attachments:
Download 'bezier2.m1v.mpg' (348 KB)
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