POV-Ray : Newsgroups : povray.binaries.animations : Roller Coaster WIP 3 (MPEG1) Server Time
23 Dec 2024 02:50:57 EST (-0500)
  Roller Coaster WIP 3 (MPEG1) (Message 1 to 2 of 2)  
From: DJ Wiza
Subject: Roller Coaster WIP 3 (MPEG1)
Date: 21 Apr 2006 23:45:33
Message: <4449a6dd@news.povray.org>
This is taken from a roller coaster that I've actually designed in No 
Limits.  The problem with using the fact that No Limits uses beziers 
becomes apparent in a couple sections, where the track has a significant 
jerk in it, as the radius of curvature doesn't match on each side of a 
bezier control point.  The direction is the same, but a sudden change in 
the speed of change of direction creates the jerking.

Render time was 18 hours, 14 minutes total, with 7 hours 13 minutes of 
that time being spent parsing.

The next version should parse faster as track tie (And possibly 
sphere_sweep data) locations will be calculated only on the first frame, 
and may include a complete coaster with banking, though still no support 
structure.

ETA: About a week, perhaps.  I'm working a lot these next few days.

-DJ


Post a reply to this message


Attachments:
Download 'bezier2.m1v.mpg' (348 KB)

From: Kyle
Subject: Re: Roller Coaster WIP 3 (MPEG1)
Date: 23 Apr 2006 23:55:01
Message: <ovio42937klif6pma4pkvuevlhu32m89eb@4ax.com>
Uugh...  Makes me feel ill to watch it.  (In a good way.)

Good work.



Kyle


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.