POV-Ray : Newsgroups : povray.binaries.animations : Muscles 2 (703MB MPEG-1) Server Time
1 Nov 2024 01:21:21 EDT (-0400)
  Muscles 2 (703MB MPEG-1) (Message 1 to 5 of 5)  
From: Zeger Knaepen
Subject: Muscles 2 (703MB MPEG-1)
Date: 12 Jan 2006 15:40:56
Message: <43c6bed8@news.povray.org>
Update on my muscle-system.  I rewrote it entirely :)

comments welcome !

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message


Attachments:
Download 'muscles2.m1v.mpg' (703 KB)

From: scott
Subject: Re: Muscles 2 (703MB MPEG-1)
Date: 13 Jan 2006 11:57:20
Message: <43c7dbf0$1@news.povray.org>
Zeger Knaepen wrote:
> Update on my muscle-system.  I rewrote it entirely :)
>
> comments welcome !

This looks really good!


Post a reply to this message

From: Chris B
Subject: Re: Muscles 2 (703MB MPEG-1)
Date: 13 Jan 2006 12:28:37
Message: <43c7e345$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:43c6bed8@news.povray.org...
> Update on my muscle-system.  I rewrote it entirely :)
>
> comments welcome !
>

That's looking really good.
What approach did you settle for in the end then?
Did you get anywhere with finding anatomical data for the rest of the muscle 
groups?

Chris B.


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Muscles 2 (703MB MPEG-1)
Date: 13 Jan 2006 14:14:29
Message: <43c7fc15$1@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message 
news:43c7dbf0$1@news.povray.org...
> Zeger Knaepen wrote:
> > Update on my muscle-system.  I rewrote it entirely :)
> >
> > comments welcome !
> 
> This looks really good!

thanks !

I'm still struggling with muscles that need to follow a curved line to 
look good, like some muscles in the back, but I think I can manage those 
too :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Muscles 2 (703MB MPEG-1)
Date: 13 Jan 2006 14:17:41
Message: <43c7fcd5$1@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> wrote in message 
news:43c7e345$1@news.povray.org...
> That's looking really good.

thank you !

> What approach did you settle for in the end then?

The muscle-system works almost the same way as in my previous animation, 
but I had to rewrite it, because I overwrote the previous version :)

The placement of the muscles is based on, of course, the location of the 
bones, keeping into account all the necessary (hey, I think I spelled it 
right this time!! :)) rotations, and...

> Did you get anywhere with finding anatomical data for the rest of the 
muscle 
> groups?

... this site: http://www.rad.washington.edu/atlas/

:)
still nothing for the abs, but I'm glad I found detailed 
muscle-by-muscle pictures of hands, arms, chest, neck, legs and feet :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.