POV-Ray : Newsgroups : povray.binaries.animations : fire Server Time
1 Nov 2024 01:22:17 EDT (-0400)
  fire (Message 1 to 7 of 7)  
From: Tek
Subject: fire
Date: 15 Nov 2005 12:22:08
Message: <437a1940@news.povray.org>
This is a quick experiment to see how the fire from my elements image looked
when animated. I've animated it by scrolling the granite pattern down whilst
scrolling the turbulence up (well, actually both move in a circle so the
anim loops).

Not too bad but doesn't quite look real.

-- 
Tek
http://evilsuperbrain.com


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Attachments:
Download 'elements-fire anim000.m1v.mpg' (685 KB)

From: Mike Raiford
Subject: Re: fire
Date: 15 Nov 2005 13:03:14
Message: <437a22e2@news.povray.org>
Tek wrote:
> This is a quick experiment to see how the fire from my elements image looked
> when animated. I've animated it by scrolling the granite pattern down whilst
> scrolling the turbulence up (well, actually both move in a circle so the
> anim loops).
> 
> Not too bad but doesn't quite look real.
> 

Not bad at all. It looks very close to the Real Thing (TM)
-- 
~Mike

Things! Billions of them!


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From: Darren New
Subject: Re: fire
Date: 15 Nov 2005 14:04:47
Message: <437a314f@news.povray.org>
Tek wrote:
> Not too bad but doesn't quite look real.

Very impressive, tho. I think the problem is sometimes a free-floating 
bit of flame will "evaporate" from the top down, making it look like the 
lick of flame is going downwards.

-- 
   Darren New / San Diego, CA, USA (PST)
    Sabotage? Communist conspiracy? Or just
    Microsoft again? Only time will tell.


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From: Orchid XP v2
Subject: Re: fire
Date: 16 Nov 2005 06:01:51
Message: <437b119f$1@news.povray.org>
For what it is, it looks more real than you'd think. Even so, it's not 
going to fool anybody too much.

Of course, if you wanted *really* real, you'd have to do a full physics 
pass to compute real gas turbulence... and that's not quite as quick. (!)


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From: David Brickell
Subject: Re: fire
Date: 21 Nov 2005 20:09:41
Message: <43826fd5$1@news.povray.org>
Looks very good.  The only thing that makes me say "computer generated" 
is the lack of transmitted light coming from the flames.  If you could 
simulate that you could have a very good flame model without having to 
go into the physics side of things.

Nice Work. :)

Tek wrote:
> This is a quick experiment to see how the fire from my elements image looked
> when animated. I've animated it by scrolling the granite pattern down whilst
> scrolling the turbulence up (well, actually both move in a circle so the
> anim loops).
> 
> Not too bad but doesn't quite look real.
>


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From: Thomas Lake
Subject: Re: fire
Date: 24 Nov 2005 04:40:09
Message: <43858a79$1@news.povray.org>
Tek wrote:
> This is a quick experiment to see how the fire from my elements image looked
> when animated. I've animated it by scrolling the granite pattern down whilst
> scrolling the turbulence up (well, actually both move in a circle so the
> anim loops).
> 
> Not too bad but doesn't quite look real.

Very nice! What about the idea of using the same thing but as an 
animated density pattern for media fire? Or is that what this is?


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From: Tek
Subject: Re: fire
Date: 26 Nov 2005 05:35:17
Message: <43883a65@news.povray.org>
"Thomas Lake" <smi### [at] hotmailcom> wrote in message 
news:43858a79$1@news.povray.org...
> Very nice! What about the idea of using the same thing but as an animated 
> density pattern for media fire? Or is that what this is?

That is what this is :)

-- 
Tek
http://evilsuperbrain.com


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