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Same animation as before. I coded it from scratch, and... it came out
differently. I suspect what I've done is set the magnet coordinates
differently or given then a slightly different strength or something,
resulting in a different image.
The animation I got the first time round was *very* noisy. I did wonder
if it was to do with the precition of the numbers in the save file. But
I recorded to not use one, and it still looked the same.
...then I changed the time step, and all the artifacts got smaller.
The movie you're seeing has 25 fps, but computes 8 steps per frame for
the physics simulation. Anything less than that and you see "waves"
round the sides - and sparkling noisy areas exactly between the magnets.
(IOW, where the system is most unstable!) The whole thing uses Euler's
method; I really must learn about RK4 sometime...
Rendered at 160x160. Took about 5 hours. AMD Athlon64 (in 32-bit mode!)
3500+. Has 1GB RAM - not that it used any of it! Windows XP Pro.
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Attachments:
Download 'chaos-2b-8x-cut-low.m1v.mpg' (582 KB)
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> Rendered at 160x160. Took about 5 hours. AMD Athlon64 (in 32-bit mode!)
> 3500+. Has 1GB RAM - not that it used any of it! Windows XP Pro.
I don't suppose anyone cares, but... yesterday I did it at twice that
resolution. Took 10 hours - 9:51 parsing, 9 minutes rendering.
I think perhaps a compiled language would go faster... It's not like I'm
actually using POV-Ray's 3D capabilities in any way...
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