From: James Buddenhagen
Subject: isohedral dodecahedron
Date: 10 Jun 2005 10:17:20
Message: <42a9a0f0@news.povray.org>
A simple animation of an interesting object:
the polyhedron has 12 congruent irregular pentagons
for faces. The only lighting is from inside the object.
There is slight transparency.
I'm pretty new to all this so I have one question:
the animation is intended to loop. But there is (in
all viewers I have tried) a slight hesitation when it
passes start. I have the +KC parameter on the POV
render line, but it still has this problem. Is there
a way to avoid this? Is there a viewer that runs it
smoothly?
--
Jim Buddenhagen
http://home.earthlink.net/~jbuddenh/
On Fri, 10 Jun 2005 09:24:18 -0500, "James Buddenhagen"
<jbu### [at] REMOVEtexasnet> wrote:
>A simple animation of an interesting object: >the polyhedron has 12 congruent irregular pentagons >for faces. The only lighting is from inside the object. >There is slight transparency.>>I'm pretty new to all this so I have one question: >the animation is intended to loop. But there is (in >all viewers I have tried) a slight hesitation when it >passes start. I have the +KC parameter on the POV >render line, but it still has this problem. Is there >a way to avoid this? Is there a viewer that runs it >smoothly?
Nice animation. It loops fine for me on windows media player.
Regards
Stephen
"James Buddenhagen" <jbu### [at] REMOVEtexasnet> wrote:
> A simple animation of an interesting object:> the polyhedron has 12 congruent irregular pentagons> for faces. The only lighting is from inside the object.> There is slight transparency.>> I'm pretty new to all this so I have one question:> the animation is intended to loop. But there is (in> all viewers I have tried) a slight hesitation when it> passes start. I have the +KC parameter on the POV> render line, but it still has this problem. Is there> a way to avoid this? Is there a viewer that runs it> smoothly?> --> Jim Buddenhagen> http://home.earthlink.net/~jbuddenh/
You may want to check to see if the first frame and the last frame are the
same rendering. Try building your animation w/out the last frame and see
if it still skips.
--Eric