POV-Ray : Newsgroups : povray.binaries.animations : isohedral dodecahedron Server Time
23 Dec 2024 10:10:42 EST (-0500)
  isohedral dodecahedron (Message 1 to 3 of 3)  
From: James Buddenhagen
Subject: isohedral dodecahedron
Date: 10 Jun 2005 10:17:20
Message: <42a9a0f0@news.povray.org>
A simple animation of an interesting object:  
the polyhedron has 12 congruent irregular pentagons 
for faces.  The only lighting is from inside the object. 
There is slight transparency.

I'm pretty new to all this so I have one question:  
the animation is intended to loop.  But there is (in 
all viewers I have tried) a slight hesitation when it 
passes start.  I have the +KC parameter on the POV 
render line, but it still has this problem. Is there 
a way to avoid this?  Is there a viewer that runs it 
smoothly?
--
Jim Buddenhagen
http://home.earthlink.net/~jbuddenh/


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Attachments:
Download 'iso_dodec.m1v.mpg' (354 KB)

From: Stephen McAvoy
Subject: Re: isohedral dodecahedron
Date: 10 Jun 2005 12:49:14
Message: <m2hja1tugbqfbtepqcngg5uo6ge34gl6sr@4ax.com>
On Fri, 10 Jun 2005 09:24:18 -0500, "James Buddenhagen"
<jbu### [at] REMOVEtexasnet> wrote:

>A simple animation of an interesting object:  
>the polyhedron has 12 congruent irregular pentagons 
>for faces.  The only lighting is from inside the object. 
>There is slight transparency.
>
>I'm pretty new to all this so I have one question:  
>the animation is intended to loop.  But there is (in 
>all viewers I have tried) a slight hesitation when it 
>passes start.  I have the +KC parameter on the POV 
>render line, but it still has this problem. Is there 
>a way to avoid this?  Is there a viewer that runs it 
>smoothly?

Nice animation. It loops fine for me on windows media player.

Regards
        Stephen


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From: eric914
Subject: Re: isohedral dodecahedron
Date: 13 Jun 2005 10:45:01
Message: <web.42ad9bb3792d141f9bddaa230@news.povray.org>
"James Buddenhagen" <jbu### [at] REMOVEtexasnet> wrote:
> A simple animation of an interesting object:
> the polyhedron has 12 congruent irregular pentagons
> for faces.  The only lighting is from inside the object.
> There is slight transparency.
>
> I'm pretty new to all this so I have one question:
> the animation is intended to loop.  But there is (in
> all viewers I have tried) a slight hesitation when it
> passes start.  I have the +KC parameter on the POV
> render line, but it still has this problem. Is there
> a way to avoid this?  Is there a viewer that runs it
> smoothly?
> --
> Jim Buddenhagen
> http://home.earthlink.net/~jbuddenh/


You may want to check to see if the first frame and the last frame are the
same rendering.  Try building your animation w/out the last frame and see
if it still skips.

--Eric


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