POV-Ray : Newsgroups : povray.binaries.animations : Liquid Surface (554kb, MPG1) Server Time
23 Dec 2024 10:32:02 EST (-0500)
  Liquid Surface (554kb, MPG1) (Message 1 to 3 of 3)  
From: Tim Nikias
Subject: Liquid Surface (554kb, MPG1)
Date: 15 Apr 2005 05:30:42
Message: <425f89c2@news.povray.org>
Hi all!

While my latest image "The Dreamer" was being rendered, I worked a little on
my homepage and added subsections to my Animations-Page. I noticed that I
had more particle animations than anything else, so I decided to ditch one
of the crappy and less interesting animations for this one.

During the conversion from an old 2002/3-source to the current 2005, I've
stumbled across some bugs in the LSSM, which I've tried to fix, but now need
some testing to ensure that I didn't break something else. :-/

Anyways, the animation came out nicely, and since no one stumbled onto the
bug and emailed me, I guess its a minor thing (that, or nobody is using the
LSSM, no harm either way).

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


Post a reply to this message


Attachments:
Download 'lssm.mpg' (555 KB)

From: ABX
Subject: Re: Liquid Surface (554kb, MPG1)
Date: 15 Apr 2005 08:37:36
Message: <18dv51h9gc1leaj266d10e6uajj7nvah8a@4ax.com>
On Fri, 15 Apr 2005 11:28:46 +0200, "Tim Nikias"
<JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Anyways, the animation came out nicely,

Animation is nice thought I would somehow expect play of some light
reflections on the walls above water.

ABX


Post a reply to this message

From: Tim Nikias
Subject: Re: Liquid Surface (554kb, MPG1)
Date: 15 Apr 2005 09:31:58
Message: <425fc24e$1@news.povray.org>
> Animation is nice thought I would somehow expect play of some light
> reflections on the walls above water.

I did too, and I honestly set the photons to get refracted and reflected. I
assume the angle of the lightsource, being above and centered, doesn't allow
too much light to hit the displaced surface to actually get reflected
properly, or at least not to the extent to show some "real" caustics.

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.