scott wrote:
> hmmmmmm...> > something not quite right here, too many corners cut i suspect ;-)> >
It's the first time I can see a chilling cloth ;-)
Nice sim ...
Me and F.G. del Cueto have been experimenting with cloth stuff some years
ago and we have encountered exactly the same thing: instability of the
model. Try decreasing the calculation time steps and/or using a higher order
integration method like Heun or 4th order Runge Kutta.
"gregjohn" <pte### [at] yahoocom> wrote in message
news:web.42239a363d34a17a40d56c170@news.povray.org> "scott" <spa### [at] spamcom> wrote:>> hmmmmmm...>>>> something not quite right here, too many corners cut i suspect ;-)>> How about an MPG-1?
How do I do that? I am using Bmp2Avi (windows XP) and I don't seem to have
an MPG-1 codec available.
"scott" <spa### [at] spamcom> wrote:
> "gregjohn" <pte### [at] yahoocom> wrote in message> > How about an MPG-1?>> How do I do that? I am using Bmp2Avi (windows XP) and> I don't seem to have an MPG-1 codec available.>
http://www.tmpgenc.net/e_main.html
TMPGENc is a superb program, and it can do MPG-1's.
Eli wrote:
> Me and F.G. del Cueto have been experimenting with cloth stuff some> years ago and we have encountered exactly the same thing: instability> of the model. Try decreasing the calculation time steps and/or using> a higher order integration method like Heun or 4th order Runge Kutta.
Yes I did think about using RK4 because the time steps were getting stupidly
small to make it even this stable. And it is taking far too long to
calculate each new frame. I think I will use C++, it is very frustrating
and time consuming to have to wait so long to see the outcome of one tiny
change in the code.
"scott" <spa### [at] spamcom> wrote in message news:42237f2f@news.povray.org...
> hmmmmmm...>> something not quite right here, too many corners cut i suspect ;-)>>>
looks like it's allergic to the table :/