POV-Ray : Newsgroups : povray.binaries.animations : cloth simulation Server Time
1 Nov 2024 03:17:43 EDT (-0400)
  cloth simulation (Message 1 to 9 of 9)  
From: scott
Subject: cloth simulation
Date: 28 Feb 2005 15:29:35
Message: <42237f2f@news.povray.org>
hmmmmmm...

something not quite right here, too many corners cut i suspect ;-)


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Attachments:
Download 'cloth.avi.dat' (581 KB)

From: gregjohn
Subject: Re: cloth simulation
Date: 28 Feb 2005 17:25:00
Message: <web.42239a363d34a17a40d56c170@news.povray.org>
"scott" <spa### [at] spamcom> wrote:
> hmmmmmm...
>
> something not quite right here, too many corners cut i suspect ;-)

How about an MPG-1?


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From: regdo
Subject: Re: cloth simulation
Date: 28 Feb 2005 17:25:55
Message: <42239a73$1@news.povray.org>
scott wrote:
> hmmmmmm...
> 
> something not quite right here, too many corners cut i suspect ;-)
> 
> 
It's the first time I can see a chilling cloth ;-)
Nice sim ...


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From: Eli
Subject: Re: cloth simulation
Date: 28 Feb 2005 17:37:03
Message: <42239d0f$1@news.povray.org>
Me and F.G. del Cueto have been experimenting with cloth stuff some years 
ago and we have encountered exactly the same thing: instability of the 
model. Try decreasing the calculation time steps and/or using a higher order 
integration method like Heun or 4th order Runge Kutta.


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From: scott
Subject: Re: cloth simulation
Date: 28 Feb 2005 17:42:05
Message: <42239e3d$1@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote in message
news:web.42239a363d34a17a40d56c170@news.povray.org
> "scott" <spa### [at] spamcom> wrote:
>> hmmmmmm...
>>
>> something not quite right here, too many corners cut i suspect ;-)
>
> How about an MPG-1?

How do I do that?  I am using Bmp2Avi (windows XP) and I don't seem to have 
an MPG-1 codec available.


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From: gregjohn
Subject: Re: cloth simulation
Date: 28 Feb 2005 19:55:01
Message: <web.4223bd3e3d34a17a3a5fb9ba0@news.povray.org>
"scott" <spa### [at] spamcom> wrote:
> "gregjohn" <pte### [at] yahoocom> wrote in message

> > How about an MPG-1?
>
> How do I do that?  I am using Bmp2Avi (windows XP) and
> I don't seem to have  an MPG-1 codec available.
>


http://www.tmpgenc.net/e_main.html

TMPGENc is a superb program, and it can do MPG-1's.


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From: scott
Subject: Re: cloth simulation
Date: 1 Mar 2005 03:14:58
Message: <42242482@news.povray.org>
Eli wrote:
> Me and F.G. del Cueto have been experimenting with cloth stuff some
> years ago and we have encountered exactly the same thing: instability
> of the model. Try decreasing the calculation time steps and/or using
> a higher order integration method like Heun or 4th order Runge Kutta.

Yes I did think about using RK4 because the time steps were getting stupidly
small to make it even this stable.  And it is taking far too long to
calculate each new frame.  I think I will use C++, it is very frustrating
and time consuming to have to wait so long to see the outcome of one tiny
change in the code.


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From: Ross
Subject: Re: cloth simulation
Date: 1 Mar 2005 18:29:18
Message: <4224face$1@news.povray.org>
"scott" <spa### [at] spamcom> wrote in message news:42237f2f@news.povray.org...
> hmmmmmm...
>
> something not quite right here, too many corners cut i suspect ;-)
>
>
>

looks like it's allergic to the table :/


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From: Eli
Subject: Re: cloth simulation
Date: 2 Mar 2005 12:14:53
Message: <4225f48d$1@news.povray.org>
I started coding the first things in sdl, but after that I switched to 
standardized good old ansi C!


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