POV-Ray : Newsgroups : povray.binaries.animations : povray writes its own score... Server Time
1 Nov 2024 05:22:31 EDT (-0400)
  povray writes its own score... (Message 1 to 7 of 7)  
From: Greg M  Johnson
Subject: povray writes its own score...
Date: 16 Feb 2005 23:09:14
Message: <421418ea@news.povray.org>
for a Csound-produced WAV file in perfect harmony with events happening in 
pov-space in SDL.   Single hit of "Run" button in povray.


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Attachments:
Download 'csound08001e.mpg' (465 KB)

From: Dale Stewart
Subject: Re: povray writes its own score...
Date: 16 Feb 2005 23:26:29
Message: <42141cf5@news.povray.org>
This is very cool!  How about a cyclic animation like this?

I've been playing with CSound for a while myself.  It's hard to decide which 
one to spend more time on, looks like you've solved that problem! :)

"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message 
news:421418ea@news.povray.org...
> for a Csound-produced WAV file in perfect harmony with events happening in 
> pov-space in SDL.   Single hit of "Run" button in povray.
>


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From: Greg M  Johnson
Subject: Re: povray writes its own score...
Date: 16 Feb 2005 23:40:17
Message: <42142031$1@news.povray.org>
Thanks.  Next project is stereo, perhaps moving to buzzing (al'a what Rune 
did before), or some more realistic sound like footsteps.

"Dale Stewart" <dal### [at] coxnet> wrote in message 
news:42141cf5@news.povray.org...
> This is very cool!  How about a cyclic animation like this?
>
> I've been playing with CSound for a while myself.  It's hard to decide 
> which one to spend more time on, looks like you've solved that problem! :)
>
> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message 
> news:421418ea@news.povray.org...
>> for a Csound-produced WAV file in perfect harmony with events happening 
>> in pov-space in SDL.   Single hit of "Run" button in povray.
>>
>
>


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From: Greg M  Johnson
Subject: Re: povray writes its own score...
Date: 16 Feb 2005 23:42:19
Message: <421420ab$1@news.povray.org>
Actually, what do you think of the audio quality? There seems to be some 
distortion, maybe when two balls hit at same time.    Is there something I'm 
doing wrong that causes distortions-- are the freqs too close to whole 
number multiples of each other, can Csound just not handle "two sounds", is 
amplitude too high or what?

thanks for any advice.

"Dale Stewart" <dal### [at] coxnet> wrote in message 
news:42141cf5@news.povray.org...
> This is very cool!  How about a cyclic animation like this?
>
> I've been playing with CSound for a while myself.  It's hard to decide 
> which one to spend more time on, looks like you've solved that problem! :)
>
> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message 
> news:421418ea@news.povray.org...
>> for a Csound-produced WAV file in perfect harmony with events happening 
>> in pov-space in SDL.   Single hit of "Run" button in povray.
>>
>
>


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From: ingo
Subject: Re: povray writes its own score...
Date: 17 Feb 2005 12:15:30
Message: <Xns9600B9BB9AE3Eseed7@news.povray.org>
in news:421420ab$1@news.povray.org Greg M. Johnson wrote:

> is amplitude too high or what?
> 

This is generaly the problem, when 'adding' several sounds this quickly 
happens

Ingo


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From: Dale Stewart
Subject: Re: povray writes its own score...
Date: 17 Feb 2005 21:18:34
Message: <4215507a$1@news.povray.org>
Check for any "samples out of range" messages, and try to eliminate them by 
reducing amplitudes of each sound.  If the total adds up to more amplitude 
than can be represented in 16-bit audio, the samples are "clipped", which is 
probably causing the buzzing sound you're talking about.  I bet that's what 
is going on.  BTW, I highly recommend "The CSound Book" if you don't have it 
already have it.  There are a lot of resources there that will help you out. 
I am just beginning to dig into the wealth of information that is there.

"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message 
news:421420ab$1@news.povray.org...
> Actually, what do you think of the audio quality? There seems to be some 
> distortion, maybe when two balls hit at same time.    Is there something 
> I'm doing wrong that causes distortions-- are the freqs too close to whole 
> number multiples of each other, can Csound just not handle "two sounds", 
> is amplitude too high or what?
>
> thanks for any advice.
>
> "Dale Stewart" <dal### [at] coxnet> wrote in message 
> news:42141cf5@news.povray.org...
>> This is very cool!  How about a cyclic animation like this?
>>
>> I've been playing with CSound for a while myself.  It's hard to decide 
>> which one to spend more time on, looks like you've solved that problem! 
>> :)
>>
>> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message 
>> news:421418ea@news.povray.org...
>>> for a Csound-produced WAV file in perfect harmony with events happening 
>>> in pov-space in SDL.   Single hit of "Run" button in povray.
>>>
>>
>>
>
>


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From: Dennis Miller
Subject: Re: povray writes its own score...
Date: 6 Mar 2005 17:54:50
Message: <422b8a3a$1@news.povray.org>
I think Virtual Sound is a better starter for Csound. The Book is a great
reference, but not something that would lead you thru the maze.
D.
"Dale Stewart" <dal### [at] coxnet> wrote in message
news:4215507a$1@news.povray.org...
> Check for any "samples out of range" messages, and try to eliminate them
by
> reducing amplitudes of each sound.  If the total adds up to more amplitude
> than can be represented in 16-bit audio, the samples are "clipped", which
is
> probably causing the buzzing sound you're talking about.  I bet that's
what
> is going on.  BTW, I highly recommend "The CSound Book" if you don't have
it
> already have it.  There are a lot of resources there that will help you
out.
> I am just beginning to dig into the wealth of information that is there.
>
> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
> news:421420ab$1@news.povray.org...
> > Actually, what do you think of the audio quality? There seems to be some
> > distortion, maybe when two balls hit at same time.    Is there something
> > I'm doing wrong that causes distortions-- are the freqs too close to
whole
> > number multiples of each other, can Csound just not handle "two sounds",
> > is amplitude too high or what?
> >
> > thanks for any advice.
> >
> > "Dale Stewart" <dal### [at] coxnet> wrote in message
> > news:42141cf5@news.povray.org...
> >> This is very cool!  How about a cyclic animation like this?
> >>
> >> I've been playing with CSound for a while myself.  It's hard to decide
> >> which one to spend more time on, looks like you've solved that problem!
> >> :)
> >>
> >> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
> >> news:421418ea@news.povray.org...
> >>> for a Csound-produced WAV file in perfect harmony with events
happening
> >>> in pov-space in SDL.   Single hit of "Run" button in povray.
> >>>
> >>
> >>
> >
> >
>
>


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