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Hi,
Some time a go, I posted some anims of my RealFlow experiments (RealFlow is a
stand-alone
program from Next Limit www.nextlimit.com that simulates fluids and gases, amongst
other
things). I modified and imported the RealFlow output into POV.
I decided to dust off this technique, so here are a couple of new animations, hosted
elsewhere
due to file size:
http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox.mpg
http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox_A.mpg
They are 1.3 Mb and 2 Mb respectively.
What do you think?
All the best,
Andy Cocker
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Andy Cocker wrote:
> Hi,
>
> Some time a go, I posted some anims of my RealFlow experiments (RealFlow is a
stand-alone
> program from Next Limit www.nextlimit.com that simulates fluids and gases, amongst
other
> things). I modified and imported the RealFlow output into POV.
>
> I decided to dust off this technique, so here are a couple of new animations, hosted
elsewhere
> due to file size:
>
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox.mpg
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox_A.mpg
>
> They are 1.3 Mb and 2 Mb respectively.
>
> What do you think?
>
> All the best,
>
> Andy Cocker
Wow nice!
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> Wow nice!
Can't agree more. Now if only RealFlow were not that expensive and we had
some easy means to convert POV-Ray-scenes into something RealFlow could
use...
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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if...if...if...
I prefer writing my own code or using an open source solution for this kind
of stuff....... *if* I find the time to put any effort into it!
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> *if* I find the time to put any effort into it!
The above quote is the crucial part: how often does one have time (and
skill) to write a fully fledged particle-based fluid-simulation which works
near-flawlessly? But doing things yourself is the most rewarding, I agree
with you there.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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"Thomas Lake" <smi### [at] hotmailcom> wrote in message
news:41d1ac4e$1@news.povray.org...
> Wow nice!
Thanks.
Andy Cocker
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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d20d00$1@news.povray.org...
> > Wow nice!
>
> Can't agree more. Now if only RealFlow were not that expensive and we had
> some easy means to convert POV-Ray-scenes into something RealFlow could
> use...
Absolutely. Just converting the ASCII text files that RealFlow outputs to a form that
my macro
reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.
Andy Cocker
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"Eli" <eli### [at] jehoelnet> wrote in message news:41d33be3@news.povray.org...
> if...if...if...
> I prefer writing my own code or using an open source solution for this kind
> of stuff....... *if* I find the time to put any effort into it!
>
So would I if (a) I were able to code it, or (b) there was one available.
Andy Cocker
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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d33ce4@news.povray.org...
> > *if* I find the time to put any effort into it!
>
> The above quote is the crucial part: how often does one have time (and
> skill) to write a fully fledged particle-based fluid-simulation which works
> near-flawlessly? But doing things yourself is the most rewarding, I agree
> with you there.
>
Yes, I agree about the rewarding aspect, and you've said it before on more than one
occasion
that you like to code everything yourself in SDL. I would do that too, were I able.
Andy Cocker
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> Absolutely. Just converting the ASCII text files that RealFlow outputs to a form
that my macro
> reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.
Are you doing it by hand? I don't know what the RealFlow output looks
like, but usually Perl is a very powerful tool to solve such conversion
problems.
Cool animation, BTW. I'm not sure if I like it that the two fluids don't
really mix up, I guess my mind thinks that there should be some gradient
between the two fluids once they've touched. Is RealFlow able to do that?
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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