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...otherwise entitled "Rune is great!" ;-)
You might wanna hold on to something...
Yeah, it's not complex. But it's fun!
Post a reply to this message
Attachments:
Download 'tripposcopic1-post.m1v.mpg' (703 KB)
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Andrew the Orchid wrote:
> ...otherwise entitled "Rune is great!" ;-)
:)
I think your knot relaxation system looks great, and far more complex than
my humble rotation suggestion...
> You might wanna hold on to something...
>
> Yeah, it's not complex. But it's fun!
I like it! :D I think I prefer this version rather than the even more trippy
one...
By the way, if you like cyclic animations, you could try to replace this:
rotate 180*vturbulence(2, 0.5, 1, frame_number/100)
with this:
rotate 180*vturbulence(2, 0.5, 1, vrotate(x*speed,clock*360*z))
Where the animation goes from clock=0 to clock=1 and speed controls the rate
of rotation/change.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
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>>...otherwise entitled "Rune is great!" ;-)
>
>
> :)
>
> I think your knot relaxation system looks great, and far more complex than
> my humble rotation suggestion...
Heh. Thanks.
>>You might wanna hold on to something...
>>
>>Yeah, it's not complex. But it's fun!
>
> I like it! :D I think I prefer this version rather than the even more trippy
> one...
Heh. Good. :-)
> By the way, if you like cyclic animations, you could try to replace this:
>
> rotate 180*vturbulence(2, 0.5, 1, frame_number/100)
>
> with this:
>
> rotate 180*vturbulence(2, 0.5, 1, vrotate(x*speed,clock*360*z))
>
> Where the animation goes from clock=0 to clock=1 and speed controls the rate
> of rotation/change.
That's the genuis of the vturbulence() function you suggested... You can
do all *kinds* of stuff... It's like the normal rand() funtion, but
smooth... I haven't even *tried* fiddling with the noise parameters yet.
Andrew.
Post a reply to this message
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