POV-Ray : Newsgroups : povray.binaries.animations : a newton's cradle Server Time
1 Nov 2024 07:25:31 EDT (-0400)
  a newton's cradle (Message 1 to 9 of 9)  
From: scott
Subject: a newton's cradle
Date: 26 Jun 2004 10:39:24
Message: <40dd8a9c@news.povray.org>
The animation looks very "computer generated".  I think maybe a more complex
simulation model is required to make it look better...


Post a reply to this message


Attachments:
Download 'newton.mpg' (693 KB)

From: Alain
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:05:18
Message: <40dd90ae$1@news.povray.org>
scott nous apporta ses lumieres ainsi en ce 26/06/2004 10:39... :

>The animation looks very "computer generated".  I think maybe a more complex
>simulation model is required to make it look better...
>
>
>  
>
Nice and smooth. Clicking on the moon... the low gravity explain the 
slowness of the movement.

Alain


Post a reply to this message

From: scott
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:13:42
Message: <40dd92a6$1@news.povray.org>
Alain wrote:
> scott nous apporta ses lumieres ainsi en ce 26/06/2004 10:39... :
>
> > The animation looks very "computer generated".  I think maybe a
> > more complex simulation model is required to make it look better...
> >
> >
> >
> >
> Nice and smooth. Clicking on the moon... the low gravity explain the
> slowness of the movement.

It's very tall you know :-)

But you're right, for an "average" sized model (maybe 15cm tall) it should
be much faster, let me look up the time period for a pendulum formula...


Post a reply to this message

From:
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:24:52
Message: <noe.falzonPASDEPUB-7B89F3.17245026062004@news.povray.org>
In article <40dd92a6$1@news.povray.org>, "scott" <spa### [at] spamcom> wrote:

> But you're right, for an "average" sized model (maybe 15cm tall) it should
> be much faster, let me look up the time period for a pendulum formula...


Yep, and remember that the angle between your pendulum and the vertical 
axe is a sinus function of time. I couldn't see if it were used here or 
not. (definitly too slow ;) )


-- 
"Je ne deteste que les bourreaux" -- Albert Camus



Post a reply to this message

From: scott
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:44:07
Message: <40dd99c7$1@news.povray.org>

> In article <40dd92a6$1@news.povray.org>, "scott" <spa### [at] spamcom>
> wrote:
>
> > But you're right, for an "average" sized model (maybe 15cm tall) it
> > should be much faster, let me look up the time period for a
> > pendulum formula...
>
>
> Yep, and remember that the angle between your pendulum and the
> vertical axe is a sinus function of time. I couldn't see if it were
> used here or not. (definitly too slow ;) )

The angle=sine(time) at the moment, but actually that is not physically
correct.

The equation for a pendulum is ang.accel = g * sin(angle), whereas most
people just use ang.accel = g * angle :-)


Post a reply to this message

From: scott
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:57:09
Message: <40dd9cd5@news.povray.org>
scott wrote:

> > In article <40dd92a6$1@news.povray.org>, "scott" <spa### [at] spamcom>
> > wrote:
> >
> > > But you're right, for an "average" sized model (maybe 15cm tall)
> > > it should be much faster, let me look up the time period for a
> > > pendulum formula...
> >
> >
> > Yep, and remember that the angle between your pendulum and the
> > vertical axe is a sinus function of time. I couldn't see if it were
> > used here or not. (definitly too slow ;) )
>
> The angle=sine(time) at the moment, but actually that is not
> physically correct.
>
> The equation for a pendulum is ang.accel = g * sin(angle), whereas
> most people just use ang.accel = g * angle :-)

OK here is newer version with correct time period for model height (120mm).


Post a reply to this message


Attachments:
Download 'newton.mpg' (167 KB)

From: Urs Holzer
Subject: Re: a newton's cradle
Date: 26 Jun 2004 11:59:20
Message: <40dd9d58@news.povray.org>
scott wrote:

> [...]
> The equation for a pendulum is ang.accel = g * sin(angle), whereas most
> people just use ang.accel = g * angle :-)

since sin(angle) for a little angle is approximately angle. (And later they
use it for big angles too.)
Those physicists!


Post a reply to this message

From: scott
Subject: Re: a newton's cradle
Date: 26 Jun 2004 12:07:16
Message: <40dd9f34@news.povray.org>
Urs Holzer wrote:
> scott wrote:
>
> > [...]
> > The equation for a pendulum is ang.accel = g * sin(angle), whereas
> > most people just use ang.accel = g * angle :-)
>
> since sin(angle) for a little angle is approximately angle. (And
> later they use it for big angles too.)
> Those physicists!

Hehe, I'm an Engineer, I use it for *really* big angles :-)


Post a reply to this message

From: Dave B
Subject: Re: a newton's cradle
Date: 26 Jun 2004 14:14:41
Message: <40ddbd11$1@news.povray.org>
Very nice

Personally though I would like to see those chrome sphere over a checkered
plane ;)

Dave.


"scott" <spa### [at] spamcom> wrote in message news:40dd99c7$1@news.povray.org...

> > In article <40dd92a6$1@news.povray.org>, "scott" <spa### [at] spamcom>
> > wrote:
> >
> > > But you're right, for an "average" sized model (maybe 15cm tall) it
> > > should be much faster, let me look up the time period for a
> > > pendulum formula...
> >
> >
> > Yep, and remember that the angle between your pendulum and the
> > vertical axe is a sinus function of time. I couldn't see if it were
> > used here or not. (definitly too slow ;) )
>
> The angle=sine(time) at the moment, but actually that is not physically
> correct.
>
> The equation for a pendulum is ang.accel = g * sin(angle), whereas most
> people just use ang.accel = g * angle :-)
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.