POV-Ray : Newsgroups : povray.binaries.animations : Parsys Example Animation (MPG1, 458kb) Server Time
19 Jul 2024 02:24:57 EDT (-0400)
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From: Tim Nikias v2 0
Subject: Re: Modified Water, Take 2 (MPG1, 382kb)
Date: 17 Apr 2004 11:12:23
Message: <40814957@news.povray.org>
> i know, picky, pickie

That's how it goes when you're asking for comments. :-)

> grass surface does not appear flat, shouldn't it puddle up a bit?

It would, eventually, but the velocity of the particles and the heightfield
on which they move isn't exactly the kind of terrain which forms puddles.
That aside, the particles don't use cohesion forces and thus wouldn't form
puddles or stick together like actual water-droplets would. But that'd be
over the top for a simple example anyway.

> as an aside, i wish i could even guess as to how to approach even trying
> to do something like this

It's all practice and experience. Once you've became accustomed with some
different animation techniques and formulae for
animation/simulation/calculation, it just moves on from there.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: stephen parkinson
Subject: Re: Modified Water, Take 2 (MPG1, 382kb)
Date: 17 Apr 2004 12:56:29
Message: <408161bd$1@news.povray.org>
Tim Nikias v2.0 wrote:
>>i know, picky, pickie
> 
> 
> That's how it goes when you're asking for comments. :-)
> 
> 
>>grass surface does not appear flat, shouldn't it puddle up a bit?
> 
> 
> It would, eventually, but the velocity of the particles and the heightfield
> on which they move isn't exactly the kind of terrain which forms puddles.
> That aside, the particles don't use cohesion forces and thus wouldn't form
> puddles or stick together like actual water-droplets would. But that'd be
> over the top for a simple example anyway.
> 
> 
simple examples have a way of becoming large oaks

could you change the characteristics of the water particle on the fly, 
once below say 0.25 height of stone ?

very large :-) for next bit

get your kids to play with a hose and an up turned bucket on your lawn 
and observe.

pick a sunny day
(not for about 3 months in uk, apart from which no lawn, no kids :-)

>>as an aside, i wish i could even guess as to how to approach even trying
>>to do something like this
> 
> 
> It's all practice and experience. Once you've became accustomed with some
> different animation techniques and formulae for
> animation/simulation/calculation, it just moves on from there.
> 

statement of opinion from a lapsed/used to be 'good at maths' person, 
intended as a complement

stephen


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