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From: =Bob=
Subject: Count Down
Date: 11 Apr 2004 20:24:17
Message: <4079e1b1$1@news.povray.org>
A count down (10 to 0). This was done with hand
positioned 2D splines and Pov 3.5 (1.6 Mb):

http://www.threestrands.com/Movies/CountDown.mpg

I am working on a 2D spline maker (windows). I used it
to create this 30 fps animation. How does it look?
=Bob=


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From: Dan P
Subject: Re: Count Down
Date: 11 Apr 2004 21:46:56
Message: <4079f510$1@news.povray.org>
=Bob= wrote:

> A count down (10 to 0). This was done with hand
> positioned 2D splines and Pov 3.5 (1.6 Mb):
> 
> http://www.threestrands.com/Movies/CountDown.mpg
> 
> I am working on a 2D spline maker (windows). I used it
> to create this 30 fps animation. How does it look?
> =Bob=

Cute! :-)
-- 
Respectfully,
Dan P
http://<broken link>


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From: Fernando G  del Cueto
Subject: Re: Count Down
Date: 11 Apr 2004 22:34:20
Message: <407a002c$1@news.povray.org>
He he he... nice :)

I remember doing some experiments like that with sphere sweeps some time
ago...

But your ending is much better! :)

Fernando


news:4079e1b1$1@news.povray.org...
> A count down (10 to 0). This was done with hand
> positioned 2D splines and Pov 3.5 (1.6 Mb):
>
> http://www.threestrands.com/Movies/CountDown.mpg
>
> I am working on a 2D spline maker (windows). I used it
> to create this 30 fps animation. How does it look?
> =Bob=
>
>


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From: Dan P
Subject: Re: Count Down
Date: 11 Apr 2004 23:49:26
Message: <407a11c6$1@news.povray.org>
=Bob= wrote:

<snip />

> I am working on a 2D spline maker (windows). <snip />

Whoa... you're making a MFC app for 2D splines?
Uber.

-- 
Respectfully,
Dan P
http://<broken link>


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From: Tom Galvin
Subject: Re: Count Down
Date: 12 Apr 2004 12:38:28
Message: <Xns94C9807F72473tomatimporg@203.29.75.35>
"=Bob=" <bob### [at] threestrandscom> wrote in news:4079e1b1$1@news.povray.org:

> A count down (10 to 0). This was done with hand
> positioned 2D splines and Pov 3.5 (1.6 Mb):
> 
> 


It's ready for Sesame street :D  Very nicely done.


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: stephen parkinson
Subject: Re: Count Down
Date: 12 Apr 2004 14:27:49
Message: <407adfa5$1@news.povray.org>
=Bob= wrote:
> A count down (10 to 0). This was done with hand
> positioned 2D splines and Pov 3.5 (1.6 Mb):
> 
> http://www.threestrands.com/Movies/CountDown.mpg
> 
> I am working on a 2D spline maker (windows). I used it
> to create this 30 fps animation. How does it look?
> =Bob=
> 
> 

nicely done, amusing end

would the horizontal bar of the 4 be better a fraction lower ?

stephen


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From: =Bob=
Subject: Re: Count Down
Date: 12 Apr 2004 15:30:59
Message: <407aee73$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4079f510$1@news.povray.org...
:
: Cute! :-)
: -- 
: Respectfully,
: Dan P

Thanks!
=Bob=


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From: =Bob=
Subject: Re: Count Down
Date: 12 Apr 2004 15:31:17
Message: <407aee85$1@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
news:407a002c$1@news.povray.org...
: He he he... nice :)
: I remember doing some experiments like that with sphere sweeps some time
: ago...
: But your ending is much better! :)
: Fernando

Thanks Fernando!
=Bob=


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From: =Bob=
Subject: Re: Count Down
Date: 12 Apr 2004 15:32:16
Message: <407aeec0$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:407a11c6$1@news.povray.org...
: =Bob= wrote:
: <snip />
: > I am working on a 2D spline maker (windows). <snip />
:
: Whoa... you're making a MFC app for 2D splines?
: Uber.
: Respectfully,
: Dan P


Uber?
=Bob=


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From: =Bob=
Subject: Re: Count Down
Date: 12 Apr 2004 15:32:43
Message: <407aeedb$1@news.povray.org>
"Tom Galvin" <tom### [at] imporg> wrote in message
news:Xns94C9807F72473tomatimporg@203.29.75.35...
: "=Bob=" <bob### [at] threestrandscom> wrote in news:4079e1b1$1@news.povray.org:
:
: > A count down (10 to 0). This was done with hand
: > positioned 2D splines and Pov 3.5 (1.6 Mb):
:
: It's ready for Sesame street :D  Very nicely done.
: Tom

Thanks Tom, that's exactly what I had in mind!
=Bob=


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