POV-Ray : Newsgroups : povray.binaries.animations : Need advice on how to achieve this effect Server Time
12 Oct 2026 07:13:29 EDT (-0400)
  Need advice on how to achieve this effect (Message 1 to 16 of 16)  
From: James Bulgin
Subject: Need advice on how to achieve this effect
Date: 3 Apr 2004 12:51:29
Message: <406ef9a1@news.povray.org>
There's an effect that I've been working on a fair bit lately, but no matter
what I seem to do, it never looks right. I figured that I'm probably not
going to get much further with it on my own (I've probably spent 50 hours
working on it now.... with basically no progress in the last 40) so I
thought I might see if anyone here has some useful suggestions as to how I
might proceed.

I've attatched a copy of the look I want for the effect (or more precisely
the look my friend wants, I'm doing this for him) I'm not sure if you're
supposed to post animations here that you didn't make yourself, but I'm not
sure where else to put it (it'd be too vague to describe it otherwise) Also,
this is my first time posting to these newgroups, so if this is a little out
of line, I apologize.

Now, I've manage to achieve most of the effect using media (the faint rising
stream of energy internally which you can't really see on such a poor
quality clip), however I can't get the outline to look anything near right,
more specifically, it's not spikey enough and I'm having a hard time getting
the little tufts of flame to seperate from the main body along the top, or
get a more jagged edge along the sides.

Now, I suspect that the outline for the origional effect was probably hand
drawn, with only the internal parts being done by computer, but nevertheless
there must be SOME way to achieve a fairly close approximation without being
able to draw (since I can't :-) )

I've tried dozens upon dozens of combinations of media with layered
densities with density maps, and nothing really achieves this effect. I
tried using sort of spiky meshes as the media container, but that actually
makes it look worse (the spiky bits look far too solid) I've perused a great
number of old threads in the newsgroups, but didn't find anything really
useful. So again I ask, can anyone help me here?


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Attachments:
Download 'flame.mpg' (250 KB)

From: Hughes, B 
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 20:20:56
Message: <4070a668$1@news.povray.org>
"James Bulgin" <jam### [at] nfsympaticoca> wrote in message
news:406ef9a1@news.povray.org...
>
> Now, I've manage to achieve most of the effect using media (the faint
rising
> stream of energy internally which you can't really see on such a poor
> quality clip), however I can't get the outline to look anything near
right,
> more specifically, it's not spikey enough and I'm having a hard time
getting
> the little tufts of flame to seperate from the main body along the top, or
> get a more jagged edge along the sides.
>
> I've tried dozens upon dozens of combinations of media with layered
> densities with density maps, and nothing really achieves this effect. I
> tried using sort of spiky meshes as the media container, but that actually
> makes it look worse (the spiky bits look far too solid) I've perused a
great
> number of old threads in the newsgroups, but didn't find anything really
> useful. So again I ask, can anyone help me here?


At first i thought there must be a way to use media for this. Then I reread
what you had to say about what you were trying to achieve and the part about
sharp outlines does seem problematic for something like media to be both
semitransparent and sharp. The obvious solution then might be either a
pigment pattern or an actual object (like blob), but I can imagine problems
with both. A 2 dimensional pattern won't be 3D, a shape would be too
sharp-edged.

Sorry that I'm not being of real help here, just wanted to try and flesh
this question out a little more. Which, by the way, might be asked at
another of the groups to get more input.

Bob H.


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From: Dan P
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 20:26:35
Message: <4070a7bb$1@news.povray.org>
James Bulgin wrote:

> There's an effect that I've been working on a fair bit lately, but no matter
> what I seem to do, it never looks right. I figured that I'm probably not
> going to get much further with it on my own (I've probably spent 50 hours
> working on it now.... with basically no progress in the last 40) so I
> thought I might see if anyone here has some useful suggestions as to how I
> might proceed.

<snip />

Whew, this is a rough one. To get more of a sharp edge on media like 
"wrinkles", you can use a color_map in the density like this:

density
{	
	wrinkles

	color_map
	{
		[0 rgb 1]
		[0.5 rgb 1]
		[0.6 rgb 0]
		[1 rgb 0]
	}
}

I don't know if this will help or not :-)

-- 
Respectfully,
Dan P
http://<broken link>


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 20:56:15
Message: <4070aeaf@news.povray.org>
Actually, the problem is less of a sharpness inside the media than a
sharpness on the outside. I'm fairly satisfied with what I have achieved on
the inside, actually. Really, the part that I seem completely unable to
replicate is how the little tufts of fire energy seperate from the main body
on both the top and sides, giving it sort of a smoothed jagged apparence.
I've tried various combinations of spherical and gradient densities, but I
can at most get a very ocassional tuft and only on the top.


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 21:00:26
Message: <4070afaa@news.povray.org>
Actually, just in case it might come in handy somehow, I think I'll post one
of my better looking versions of this effect. Perhaps it might be easier to
give pointers if you had a better idea of what I've already achieved.
Actually, it's kind of hard to make out some of the details in such a poor
quality video, but oh well.... Note that the sword is just a placeholder,
and this isn't much at all what the final scene will look like, not that I
suppose that matters


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Attachments:
Download 'test14.mpg' (204 KB)

From: Slime
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 21:58:17
Message: <4070bd39$1@news.povray.org>
> Actually, just in case it might come in handy somehow, I think I'll post
one
> of my better looking versions of this effect.

This won't play for me; I'm only getting what appears to be the first frame.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Dan P
Subject: Re: Need advice on how to achieve this effect
Date: 4 Apr 2004 23:23:28
Message: <4070d130$1@news.povray.org>
James Bulgin wrote:

> Actually, the problem is less of a sharpness inside the media than a
> sharpness on the outside. I'm fairly satisfied with what I have achieved on
> the inside, actually. Really, the part that I seem completely unable to
> replicate is how the little tufts of fire energy seperate from the main body
> on both the top and sides, giving it sort of a smoothed jagged apparence.
> I've tried various combinations of spherical and gradient densities, but I
> can at most get a very ocassional tuft and only on the top.

Best I could come up with is:
http://<broken link>/3dgallery/images/fire.avi

Source is at:
http://<broken link>/3dgallery/source.shtml?fire

-- 
Respectfully,
Dan P
http://<broken link>


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From: Rafal 'Raf256' Maj
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 01:44:42
Message: <Xns94C24E650B041raf256com@203.29.75.35>
fak### [at] emailaddress news:4070bd39$1@news.povray.org

> This won't play for me; I'm only getting what appears to be the first
> frame. 

Same for me, I guess it's broken, how about re-encoding and posting again 
(on an URL)?

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 14:35:11
Message: <4071a6df@news.povray.org>
Hmmm.... it's just an mpeg-1, or at least I think it is. I tried to avoid
more advanced codecs on the assumption that some people on the newsgroups
wouldn't have them. However, I'll have another look at it and see if
something else works better. (And if it is actually mpeg-1 or not)


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 14:47:54
Message: <4071a9da@news.povray.org>
Thanks a lot for giving it a shot. It's doesn't really adress my origional
problem (although that's probably because I wasn't specific enough), however
it does seem to ruffle and break up more than my version. I'll have a little
look at the source code now and see if there's anything I might glean from
it. Thanks.

> Best I could come up with is:
> http://<broken link>/3dgallery/images/fire.avi
>
> Source is at:
> http://<broken link>/3dgallery/source.shtml?fire
>
> --
> Respectfully,
> Dan P
> http://<broken link>


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From: stephen parkinson
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 17:13:17
Message: <4071cbed$1@news.povray.org>
James Bulgin wrote:
> Hmmm.... it's just an mpeg-1, or at least I think it is. I tried to avoid
> more advanced codecs on the assumption that some people on the newsgroups
> wouldn't have them. However, I'll have another look at it and see if
> something else works better. (And if it is actually mpeg-1 or not)
> 
> 
i just went to the source, saved, copied and modified a .par file, 
waited and used ppmtompeg on file ppm's, then mplayer

had a play with frame based stuttering to try and add a startup 
jitter/judder in the flame length as the engine tries to go to 
afterburner, sem to remember a shade of orange in the flame though, 
almost road my bike into the kerb at seeing at two aircraft taking off 
fully loaded with store's illuminated by their twin engines on 
afterburner against a black october sky aka pitch black, my pushbike's 
halogen headlight sorta vanished in the rain haze, 1500 yrds

but i don't know how to add an orange tone to the back edge, say 3/4 to 
7/8's to the end from th nozzle, first guess trying to add judder did 
something strange when trying to add judder, i scaled around the final 
object, then i moved it into the union above and it started juddering in 
the mpeg, can i generate a mpg 'increment by N frames and adjust clock' 
sort of mode, seen it somwhere recntly, a N elongated frame mpg, with 
fewer frames, each displayed longer?

OS - debian unstable, occasionly running beta3, else povray official
on debian unstable or mdk9.1

stephen


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 18:11:19
Message: <4071d987$1@news.povray.org>
Umm..... I'm afraid I don't have a clue what you're saying. And note, for
the record, that it's not suppose to actually BE fire, just a red energy
which behaves generally like fire.

> i just went to the source, saved, copied and modified a .par file,
> waited and used ppmtompeg on file ppm's, then mplayer
>
> had a play with frame based stuttering to try and add a startup
> jitter/judder in the flame length as the engine tries to go to
> afterburner, sem to remember a shade of orange in the flame though,
> almost road my bike into the kerb at seeing at two aircraft taking off
> fully loaded with store's illuminated by their twin engines on
> afterburner against a black october sky aka pitch black, my pushbike's
> halogen headlight sorta vanished in the rain haze, 1500 yrds
>
> but i don't know how to add an orange tone to the back edge, say 3/4 to
> 7/8's to the end from th nozzle, first guess trying to add judder did
> something strange when trying to add judder, i scaled around the final
> object, then i moved it into the union above and it started juddering in
> the mpeg, can i generate a mpg 'increment by N frames and adjust clock'
> sort of mode, seen it somwhere recntly, a N elongated frame mpg, with
> fewer frames, each displayed longer?
>
> OS - debian unstable, occasionly running beta3, else povray official
> on debian unstable or mdk9.1
>
> stephen


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From: Dan P
Subject: Re: Need advice on how to achieve this effect
Date: 5 Apr 2004 22:45:05
Message: <407219b1$1@news.povray.org>
James Bulgin wrote:
> Thanks a lot for giving it a shot. It's doesn't really adress my origional
> problem (although that's probably because I wasn't specific enough), however
> it does seem to ruffle and break up more than my version. I'll have a little
> look at the source code now and see if there's anything I might glean from
> it. Thanks.

Anytime! I didn't think I got very close to what you needed, but I 
thought maybe the code might help in the ultimate solution somehow :-)

-- 
Respectfully,
Dan P
http://<broken link>


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From: stephen parkinson
Subject: Re: Need advice on how to achieve this effect
Date: 6 Apr 2004 02:09:12
Message: <40724988$1@news.povray.org>
James Bulgin wrote:
> Umm..... I'm afraid I don't have a clue what you're saying. And note, for
> the record, that it's not suppose to actually BE fire, just a red energy
> which behaves generally like fire.
> 
> 
>>i just went to the source, saved, copied and modified a .par file,
>>waited and used ppmtompeg on file ppm's, then mplayer
>>
>>had a play with frame based stuttering to try and add a startup
>>jitter/judder in the flame length as the engine tries to go to
>>afterburner, sem to remember a shade of orange in the flame though,
>>almost road my bike into the kerb at seeing at two aircraft taking off
>>fully loaded with store's illuminated by their twin engines on
>>afterburner against a black october sky aka pitch black, my pushbike's
>>halogen headlight sorta vanished in the rain haze, 1500 yrds
>>
>>but i don't know how to add an orange tone to the back edge, say 3/4 to
>>7/8's to the end from th nozzle, first guess trying to add judder did
>>something strange when trying to add judder, i scaled around the final
>>object, then i moved it into the union above and it started juddering in
>>the mpeg, can i generate a mpg 'increment by N frames and adjust clock'
>>sort of mode, seen it somwhere recntly, a N elongated frame mpg, with
>>fewer frames, each displayed longer?
>>
>>OS - debian unstable, occasionly running beta3, else povray official
>>on debian unstable or mdk9.1
>>
>>stephen
> 
> 
> 

oops - wrong reply - thinking it was 'tuyere.zip' i was replying about,
first line still applies though


tuyere reminds me of a jet on afterburner, so i thought i'd play with
throttle settings.

actually with your source i now have a forest fire with red glow in sky, 
rather nice. no idea how it works though.
seem to have acquired an artifact though.......

stephen


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From: James Bulgin
Subject: Re: Need advice on how to achieve this effect
Date: 6 Apr 2004 19:25:28
Message: <40733c68$1@news.povray.org>
My source....? I haven't actually posted the source of my animation, you
know....

> oops - wrong reply - thinking it was 'tuyere.zip' i was replying about,
> first line still applies though
>
>
> tuyere reminds me of a jet on afterburner, so i thought i'd play with
> throttle settings.
>
> actually with your source i now have a forest fire with red glow in sky,
> rather nice. no idea how it works though.
> seem to have acquired an artifact though.......
>
> stephen


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From: stephen parkinson
Subject: Re: Need advice on how to achieve this effect
Date: 7 Apr 2004 01:44:12
Message: <4073952c$1@news.povray.org>
James Bulgin wrote:
> My source....? I haven't actually posted the source of my animation, you
> know....
> 
> 
>>oops - wrong reply - thinking it was 'tuyere.zip' i was replying about,
>>first line still applies though
>>
>>
>>tuyere reminds me of a jet on afterburner, so i thought i'd play with
>>throttle settings.
>>
>>actually with your source i now have a forest fire with red glow in sky,
>>rather nice. no idea how it works though.
>>seem to have acquired an artifact though.......
>>
>>stephen
> 
> 
> 

bad days, worse nights, now add confusion

i did some minor mods to your posted code and generated a mpg
from it, i thought it might be nice with a few logs thrown in,
say as in a castle's log fire. ( think doom/wolfenstein)

put a few in a a randomish circle and some trees (lots) around, you 
would i think get a nice night forest fire, would need to add smoke for 
a daylight scene of course :-)

welcome to my mods + ini & par files if you want them

stephen


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