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I have no idea what title to give this animation.
http://runevision.com/3d/anims/tentacleball.mpg (mpg, 2.7 mb)
The original version that I made in February 2003 I called Spikeball,
but it doesn't really look like spikes, especially not now that I've
made them even longer than in the first version.
Anyway, here are some viewing recommendations:
Wait till it's night, turn off all lights around you, turn up the volume
and view the animation in fullscreen...
All comments are very welcome.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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Rune wrote:
> I have no idea what title to give this animation.
> http://runevision.com/3d/anims/tentacleball.mpg (mpg, 2.7 mb)>
It reminded me of a Dancing Anemone - that or it was really pissed off.
But anemone's aren't usually free floating and I've never seen one dance
except with the waves... oh well.
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Sweet! But the flashing background nearly gave me a seizure. LOL.
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It looks as if it is in sync with the music. If it is, how do you do it? It
mustn't be trivial, I think.
Fernando
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"Cris Williams" <CLW### [at] wohrrcom> wrote in message
news:4049382b$1@news.povray.org...
> Sweet! But the flashing background nearly gave me a seizure. LOL.
Yeah *twitch*. I've got the *twitch* same problem now. :-)
Pretty cool effect.
This was inspired by the machines in the Matrix, wasn't it? :-) The
technique looks the same.
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"Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
news:404a43ab$1@news.povray.org...
> It looks as if it is in sync with the music. If it is, how do you do it?
It
> mustn't be trivial, I think.
As far as I can see, only the flashes are in sync, which *is* more or less
trivial to do :)
nice animation btw!
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Trust is only dangerous when you have to rely on it."
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Zeger Knaepen wrote:
> "Fernando G. del Cueto" wrote:
>> It looks as if it is in sync with the music.
>> If it is, how do you do it? It mustn't be trivial, I think.
>
> As far as I can see, only the flashes are in sync, which
> *is* more or less trivial to do :)
Nope, the movement of the thingy is in sync with the rythm too.
Here's the code that calculates the transform:
#declare Time = (frame_number-1)/25;
#declare Spline =
spline {
linear_spline
#declare Seed = seed(123);
#declare C = -1;
#while (C<=101)
C, <rand(Seed),rand(Seed),rand(Seed)>,
#declare C = C+1;
#end
}
// Create the movement
#declare MoveTimeTranslate = Time+0.3;
#declare MoveTimeRotate = Time+0.3;
#declare PulseTimeRotate =
MoveTimeRotate-sin(MoveTimeRotate*2*pi)*0.15;
#declare PulseTimeTranslate =
(MoveTimeTranslate-sin(MoveTimeTranslate*2*2*pi)*0.15)*2;
#declare Trans =
transform {
rotate <3,2,1>/12*360*PulseTimeRotate
translate (Spline(PulseTimeTranslate)*2-1)
}
You can see the movement clearer in this animation which features a ball
with no tentacles:
http://runevision.com/3d/anims/tentacleball_test.mpg
> nice animation btw!
Thanks! :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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"Rune" <run### [at] runevisioncom> schreef in bericht
news:404b1ba9@news.povray.org...
> Zeger Knaepen wrote:
> > "Fernando G. del Cueto" wrote:
> >> It looks as if it is in sync with the music.
> >> If it is, how do you do it? It mustn't be trivial, I think.
> >
> > As far as I can see, only the flashes are in sync, which
> > *is* more or less trivial to do :)
>
> Nope, the movement of the thingy is in sync with the rythm too.
Oh, I thought that was just an illusion :-/ sorry :-/
:)
> Here's the code that calculates the transform:
<snip>
> You can see the movement clearer in this animation which features a ball
> with no tentacles:
> http://runevision.com/3d/anims/tentacleball_test.mpg
ah, yes, indeed!
let me check the orignal again! :)
really beautiful :) I could watch it for hours, if I wasn't so hungry :)
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Stop trying to hit me and hit me!"
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Zeger Knaepen wrote:
> "Rune" wrote:
>> Nope, the movement of the thingy is in sync with the rythm too.
>
> Oh, I thought that was just an illusion :-/ sorry :-/
> :)
Yeah, I'm not really satisfied with the movement. I want to make it even
more obvious that it's in sync with the rhythm, so I'm working on that
now.
> ah, yes, indeed!
> let me check the orignal again! :)
> really beautiful :) I could watch it for hours,
> if I wasn't so hungry :)
Well, I'm glad it doesn't stop you from eating... ;)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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> > ah, yes, indeed!
> > let me check the orignal again! :)
> > really beautiful :) I could watch it for hours,
> > if I wasn't so hungry :)
>
> Well, I'm glad it doesn't stop you from eating... ;)
actually it does, but that's a good thing :)
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"The ships hang in the air in exactly the same way that bricks don't."
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