POV-Ray : Newsgroups : povray.binaries.animations : Tentacle Ball Server Time
18 Jul 2024 16:28:53 EDT (-0400)
  Tentacle Ball (Message 1 to 10 of 10)  
From: Rune
Subject: Tentacle Ball
Date: 5 Mar 2004 17:13:10
Message: <4048fb76$1@news.povray.org>
I have no idea what title to give this animation.
http://runevision.com/3d/anims/tentacleball.mpg (mpg, 2.7 mb)

The original version that I made in February 2003 I called Spikeball,
but it doesn't really look like spikes, especially not now that I've
made them even longer than in the first version.

Anyway, here are some viewing recommendations:

Wait till it's night, turn off all lights around you, turn up the volume
and view the animation in fullscreen...

All comments are very welcome.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: Marvin Taylor
Subject: Re: Tentacle Ball
Date: 5 Mar 2004 17:37:56
Message: <40490144$1@news.povray.org>
Rune wrote:
> I have no idea what title to give this animation.
> http://runevision.com/3d/anims/tentacleball.mpg (mpg, 2.7 mb)> 

It reminded me of a Dancing Anemone - that or it was really pissed off.

But anemone's aren't usually free floating and I've never seen one dance 
except with the waves... oh well.


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From: Cris Williams
Subject: Re: Tentacle Ball
Date: 5 Mar 2004 21:32:11
Message: <4049382b$1@news.povray.org>
Sweet!  But the flashing background nearly gave me a seizure.  LOL.


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From: Fernando G  del Cueto
Subject: Re: Tentacle Ball
Date: 6 Mar 2004 16:33:31
Message: <404a43ab$1@news.povray.org>
It looks as if it is in sync with the music. If it is, how do you do it? It
mustn't be trivial, I think.

Fernando


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From: Dan P
Subject: Re: Tentacle Ball
Date: 6 Mar 2004 18:38:12
Message: <404a60e4@news.povray.org>
"Cris Williams" <CLW### [at] wohrrcom> wrote in message
news:4049382b$1@news.povray.org...
> Sweet!  But the flashing background nearly gave me a seizure.  LOL.

Yeah *twitch*. I've got the *twitch* same problem now. :-)
Pretty cool effect.

This was inspired by the machines in the Matrix, wasn't it? :-) The
technique looks the same.


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From: Zeger Knaepen
Subject: Re: Tentacle Ball
Date: 6 Mar 2004 19:58:59
Message: <404a73d3$1@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
news:404a43ab$1@news.povray.org...
> It looks as if it is in sync with the music. If it is, how do you do it?
It
> mustn't be trivial, I think.

As far as I can see, only the flashes are in sync, which *is* more or less
trivial to do :)

nice animation btw!

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Trust is only dangerous when you have to rely on it."


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From: Rune
Subject: Re: Tentacle Ball
Date: 7 Mar 2004 07:55:05
Message: <404b1ba9@news.povray.org>
Zeger Knaepen wrote:
> "Fernando G. del Cueto" wrote:
>> It looks as if it is in sync with the music.
>> If it is, how do you do it? It mustn't be trivial, I think.
>
> As far as I can see, only the flashes are in sync, which
> *is* more or less trivial to do :)

Nope, the movement of the thingy is in sync with the rythm too.
Here's the code that calculates the transform:

#declare Time = (frame_number-1)/25;
#declare Spline =
spline {
   linear_spline
   #declare Seed = seed(123);
   #declare C = -1;
   #while (C<=101)
      C, <rand(Seed),rand(Seed),rand(Seed)>,
      #declare C = C+1;
   #end
}
// Create the movement
#declare MoveTimeTranslate = Time+0.3;
#declare MoveTimeRotate = Time+0.3;
#declare PulseTimeRotate =
MoveTimeRotate-sin(MoveTimeRotate*2*pi)*0.15;
#declare PulseTimeTranslate =
(MoveTimeTranslate-sin(MoveTimeTranslate*2*2*pi)*0.15)*2;
#declare Trans =
transform {
   rotate <3,2,1>/12*360*PulseTimeRotate
   translate (Spline(PulseTimeTranslate)*2-1)
}

You can see the movement clearer in this animation which features a ball
with no tentacles:
http://runevision.com/3d/anims/tentacleball_test.mpg

> nice animation btw!

Thanks! :)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: Zeger Knaepen
Subject: Re: Tentacle Ball
Date: 7 Mar 2004 08:12:04
Message: <404b1fa4@news.povray.org>
"Rune" <run### [at] runevisioncom> schreef in bericht
news:404b1ba9@news.povray.org...
> Zeger Knaepen wrote:
> > "Fernando G. del Cueto" wrote:
> >> It looks as if it is in sync with the music.
> >> If it is, how do you do it? It mustn't be trivial, I think.
> >
> > As far as I can see, only the flashes are in sync, which
> > *is* more or less trivial to do :)
>
> Nope, the movement of the thingy is in sync with the rythm too.

Oh, I thought that was just an illusion :-/  sorry :-/
:)

> Here's the code that calculates the transform:
<snip>
> You can see the movement clearer in this animation which features a ball
> with no tentacles:
> http://runevision.com/3d/anims/tentacleball_test.mpg

ah, yes, indeed!
let me check the orignal again! :)
really beautiful :)  I could watch it for hours, if I wasn't so hungry :)

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Stop trying to hit me and hit me!"


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From: Rune
Subject: Re: Tentacle Ball
Date: 7 Mar 2004 08:25:17
Message: <404b22bd@news.povray.org>
Zeger Knaepen wrote:
> "Rune" wrote:
>> Nope, the movement of the thingy is in sync with the rythm too.
>
> Oh, I thought that was just an illusion :-/  sorry :-/
> :)

Yeah, I'm not really satisfied with the movement. I want to make it even
more obvious that it's in sync with the rhythm, so I'm working on that
now.

> ah, yes, indeed!
> let me check the orignal again! :)
> really beautiful :)  I could watch it for hours,
> if I wasn't so hungry :)

Well, I'm glad it doesn't stop you from eating... ;)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: Zeger Knaepen
Subject: Re: Tentacle Ball
Date: 7 Mar 2004 08:55:43
Message: <404b29df$1@news.povray.org>
> > ah, yes, indeed!
> > let me check the orignal again! :)
> > really beautiful :)  I could watch it for hours,
> > if I wasn't so hungry :)
>
> Well, I'm glad it doesn't stop you from eating... ;)

actually it does, but that's a good thing :)

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"The ships hang in the air in exactly the same way that bricks don't."


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