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Hello,
Here is a test of animation :
http://perso.wanadoo.fr/zesly/video/scifi_demo.avi - DivX 5.0.5 - 1154ko
3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon XP2600+.
The big problem is radiosity. An artefact would be different from a frame to
another so I had to render it with high quality radiosity.
--
ZeSly
http://perso.wanadoo.fr/zesly/
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ZeSly wrote:
> Hello,
>
> Here is a test of animation :
> http://perso.wanadoo.fr/zesly/video/scifi_demo.avi - DivX 5.0.5 - 1154ko
>
> 3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon XP2600+.
> The big problem is radiosity. An artefact would be different from a frame to
> another so I had to render it with high quality radiosity.
I don't understand why this is much of a problem - the light
distribution does not change much between the frames so you can just
generate the radiosity data once and reuse it for the whole animation.
A fly-through would be much more difficult.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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the only reply possibel from my point of view would be :
WOW!
The only drawback on the animation is that it's not realy loopable.
Greets,
Jan
"ZeSly" <zes### [at] wanadoo fr> wrote in message news:4034e034@news.povray.org...
> Hello,
>
> Here is a test of animation :
> http://perso.wanadoo.fr/zesly/video/scifi_demo.avi - DivX 5.0.5 - 1154ko
>
> 3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon
XP2600+.
> The big problem is radiosity. An artefact would be different from a frame
to
> another so I had to render it with high quality radiosity.
>
> --
> ZeSly
> http://perso.wanadoo.fr/zesly/
>
>
>
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> Here is a test of animation :
Nice!
> 3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon
XP2600+.
Now, if you could spare your computer for about a year I think you could
have about 10 minutes of something special ;)
Cheers,
Ian
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On Thu, 19 Feb 2004 17:32:26 +0100, Christoph Hormann
<chr### [at] gmx de> wrote:
>ZeSly wrote:
>> Hello,
>>
>> Here is a test of animation :
>> [... 3 seconds, 76 frames. It tooks almost 2 days ...]
>I don't understand why this is much of a problem - [...]
Cool, Christoph, really cool ... :-)))
--
Andreas
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ZeSly wrote:
> Hello,
>
> Here is a test of animation :
> http://perso.wanadoo.fr/zesly/video/scifi_demo.avi - DivX 5.0.5 - 1154ko
Really cool animation. What did you use for modelling? SDL? or a modeller?
Fidel.
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"ZeSly" <zes### [at] wanadoo fr> wrote in message news:4034e034@news.povray.org...
> Hello,
>
> Here is a test of animation :
> http://perso.wanadoo.fr/zesly/video/scifi_demo.avi - DivX 5.0.5 - 1154ko
>
> 3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon
XP2600+.
> The big problem is radiosity. An artefact would be different from a frame
to
> another so I had to render it with high quality radiosity.
Looks like a promo for the next Star Wars!
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ZeSly wrote:
>
> 3 seconds, 76 frames. It tooks almost 2 days to render on an Athlon
> XP2600+.
That's less than 40 minutes per frame. I don't worry about render
times until I'm nearing the one-hour mark.
Regards,
John
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ZeSly wrote:
> Here is a test of animation :
> http://perso.wanadoo.fr/zesly/video/scifi_demo.avi
> DivX 5.0.5 - 1154ko
I just downloaded and installed the newest DivX codec and I still can't
see this clip...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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> That's less than 40 minutes per frame. I don't worry about render
> times until I'm nearing the one-hour mark.
Hehe. Try http://www.imp.org :)
The last HiRes-rendering of our IRTC "end of..."-project had frames
worth more than 15 hours of rendering on my Athlon XP 2600 :)
(I have to admit that it took some time to render it, even with the
farm, though)
Florian
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"Rune" <run### [at] runevision com> wrote in message
news:4035bff0@news.povray.org...
> ZeSly wrote:
> > Here is a test of animation :
> > http://perso.wanadoo.fr/zesly/video/scifi_demo.avi
> > DivX 5.0.5 - 1154ko
>
> I just downloaded and installed the newest DivX codec and I still can't
> see this clip...
Try ffdshow (http://sourceforge.net/projects/ffdshow), that's what I use to view
DivX and Xvid
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Fidel Viegas" <non### [at] nodomain com> a écrit dans le message de
news:40354f93$1@news.povray.org...
> Really cool animation. What did you use for modelling? SDL? or a modeller?
Mostly Wings 3D. ZeSly added the animation to the still scene that can be
downloaded here :
http://www.oyonale.com/ressources/downloads/scifi_demo.zip (28 Mb, 110 Mb
unzipped)
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"JWV" <jwv|at|planet.nl> wrote in message news:40351292$1@news.povray.org...
> WOW!
>
> The only drawback on the animation is that it's not realy loopable.
Of course it is, you just have to repeat the pattern of traffic flying past.
I really want a very hi res looped version of this that I could have on my PC as
a screen saver! It's absolutely jaw-dropping!
--
Tek
www.evilsuperbrain.com
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I downloaded this and oddly it allows me to view Skip's Desert Eagle Camera
Fly-By which I couldn't view before but I still can't view Gilles's scifi
demo animated. All this talk has really got me wanting to see it too.
Could someone post it in a different format?
Thanks,
Carl
> Try ffdshow (http://sourceforge.net/projects/ffdshow), that's what I use
to view
> DivX and Xvid
>
> cu!
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"Carl Hoff" <hof### [at] wt net> a écrit dans le message de
news:40376f05@news.povray.org...
> I downloaded this and oddly it allows me to view Skip's Desert Eagle
Camera
> Fly-By which I couldn't view before but I still can't view Gilles's scifi
> demo animated. All this talk has really got me wanting to see it too.
> Could someone post it in a different format?
Here's one, also in DivX but reencoded with sound (by Martial Rameaux), so
it could be different.
http://cathemline.org/Z/scifi_demo_snd.avi
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Thanks... I can see... and hear that one. I see its a smaller file then the
one without sound. Am I correct to assume the other file is just a longer
animation
> Here's one, also in DivX but reencoded with sound (by Martial Rameaux), so
> it could be different.
> http://cathemline.org/Z/scifi_demo_snd.avi
>
> G.
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Oh wow, you really need to move the camera tho. How about rendering it at
16:9 ?
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
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Excelent stuff.
But oddly enough, I thought the yellow car (that appears closer to the
camera in the still) would move away from the camera and not in the camera
direction ?!??
Is the front of the car away or into the camera? Gilles?
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You are seeing the front of the car. The two tubes appear to be intakes.
If you render the car and rotate it 180 degrees
you'll see the hot exhaust port out the back of the car.
"JPGargoyle" <jpg### [at] sapo pt> wrote in message
news:403d599c$1@news.povray.org...
> Excelent stuff.
>
> But oddly enough, I thought the yellow car (that appears closer to the
> camera in the still) would move away from the camera and not in the camera
> direction ?!??
>
> Is the front of the car away or into the camera? Gilles?
>
>
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Ok.
Thank you very much. :)
Best regards
"Patrick Dugan" <pat### [at] netins net> wrote in message
news:403e0d9e$1@news.povray.org...
> You are seeing the front of the car. The two tubes appear to be intakes.
> If you render the car and rotate it 180 degrees
> you'll see the hot exhaust port out the back of the car.
>
> "JPGargoyle" <jpg### [at] sapo pt> wrote in message
> news:403d599c$1@news.povray.org...
> > Excelent stuff.
> >
> > But oddly enough, I thought the yellow car (that appears closer to the
> > camera in the still) would move away from the camera and not in the
camera
> > direction ?!??
> >
> > Is the front of the car away or into the camera? Gilles?
> >
> >
>
>
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