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Based on Mike William's code at
http://news.povray.org/povray.binaries.scene-files/33750/
With my modification, all I had to type in was this:
#declare
pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1
+6*clock,clock*3*sin(4*pi*clock),0>}
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Attachments:
Download 'circmesh12c.mpg' (573 KB)
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On Sun, 25 Jan 2004 22:42:11 -0500, "Greg M. Johnson" <gregj;-)565### [at] aolcom>
wrote:
> With my modification
I find it unrealistic. Mainly because the endpoint of "plant" follow seeking
part why that part should follow seeking endpoint (I hope I used understable
formulation of my impression).
ABX
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Greg M. Johnson wrote:
> Based on Mike William's code at
> http://news.povray.org/povray.binaries.scene-files/33750/
>
> With my modification, all I had to type in was this:
>
> #declare
> pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1
> +6*clock,clock*3*sin(4*pi*clock),0>}
>
>
>
>
Not bad. Does look a little regular like a sin wave on an oscilloscope
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On Mon, 26 Jan 2004 08:34:57 -0500, Jim Charter <jrc### [at] msncom> wrote:
> > ... sin( ... ) ... sin( ... ) ....
>
> Does look ... like a sin wave ...
Guess why... ;-)
ABX
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Jim Charter wrote:
> Greg M. Johnson wrote:
>
>> Based on Mike William's code at
>> http://news.povray.org/povray.binaries.scene-files/33750/
>>
>> With my modification, all I had to type in was this:
>>
>> #declare
>> pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1
>>
>> +6*clock,clock*3*sin(4*pi*clock),0>}
>>
>>
>>
>>
> Not bad. Does look a little regular like a sin wave on an oscilloscope
Actually I think it is just the last 'cycle' that is less believable.
Up until then, I'm buying it.
That is some sweet code from Mike Williams.
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Thanks for the feedback all. I was just impressed that I got the texture
and shape to work with a simple input, now to work on movement where the
midpoint movement makes sense based on the endpoint.
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