POV-Ray : Newsgroups : povray.binaries.animations : Mechanical tenacle Server Time
18 Jul 2024 18:33:31 EDT (-0400)
  Mechanical tenacle (Message 1 to 6 of 6)  
From: Greg M  Johnson
Subject: Mechanical tenacle
Date: 25 Jan 2004 22:44:22
Message: <40148d16@news.povray.org>
Based on Mike William's code at
http://news.povray.org/povray.binaries.scene-files/33750/

With my modification, all I had to type in was this:

#declare
pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1
+6*clock,clock*3*sin(4*pi*clock),0>}


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Attachments:
Download 'circmesh12c.mpg' (573 KB)

From: ABX
Subject: Re: Mechanical tenacle
Date: 26 Jan 2004 04:16:38
Message: <dgm9105p4rtpl660vb1pjcg15a4ddg6p0u@4ax.com>
On Sun, 25 Jan 2004 22:42:11 -0500, "Greg M. Johnson" <gregj;-)565### [at] aolcom>
wrote:
> With my modification

I find it unrealistic. Mainly because the endpoint of "plant" follow seeking
part why that part should follow seeking endpoint (I hope I used understable
formulation of my impression).

ABX


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From: Jim Charter
Subject: Re: Mechanical tenacle
Date: 26 Jan 2004 08:32:34
Message: <401516f2$1@news.povray.org>
Greg M. Johnson wrote:
> Based on Mike William's code at
> http://news.povray.org/povray.binaries.scene-files/33750/
> 
> With my modification, all I had to type in was this:
> 
> #declare
> pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1
> +6*clock,clock*3*sin(4*pi*clock),0>}
> 
> 
> 
> 
Not bad.  Does look a little regular like a sin wave on an oscilloscope


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From: ABX
Subject: Re: Mechanical tenacle
Date: 26 Jan 2004 08:50:17
Message: <4i6a1054rt968o5foci9h6hhlvm9so0m58@4ax.com>
On Mon, 26 Jan 2004 08:34:57 -0500, Jim Charter <jrc### [at] msncom> wrote:
> > ... sin( ... ) ... sin( ... ) ....
>
> Does look ... like a sin wave ...

Guess why... ;-)

ABX


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From: Jim Charter
Subject: Re: Mechanical tenacle
Date: 26 Jan 2004 11:43:45
Message: <401543c1@news.povray.org>
Jim Charter wrote:
> Greg M. Johnson wrote:
> 
>> Based on Mike William's code at
>> http://news.povray.org/povray.binaries.scene-files/33750/
>>
>> With my modification, all I had to type in was this:
>>
>> #declare
>> pointlist=array[4]{<0,0,0>,<1,0,0>,<1+3*clock,-clock*3*sin(6*pi*clock),0>,<1 
>>
>> +6*clock,clock*3*sin(4*pi*clock),0>}
>>
>>
>>
>>
> Not bad.  Does look a little regular like a sin wave on an oscilloscope
Actually I think it is just the last 'cycle' that is less believable. 
Up until then, I'm buying it.

That is some sweet code from Mike Williams.


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From: Greg M  Johnson
Subject: Re: Mechanical tenacle
Date: 28 Jan 2004 21:12:07
Message: <40186bf7$1@news.povray.org>
Thanks for the feedback all.  I was just impressed that I got the texture
and shape to work with a simple input, now to work on movement where the
midpoint movement makes sense based on the endpoint.


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