POV-Ray : Newsgroups : povray.binaries.animations : Re: Flight over PCB Server Time
18 Jul 2024 18:23:57 EDT (-0400)
  Re: Flight over PCB (Message 1 to 6 of 6)  
From: Neonux
Subject: Re: Flight over PCB
Date: 7 Jan 2004 17:45:59
Message: <3ffc8c27$1@news.povray.org>
Is it just me or does it collide with an object at the end?

This is why I like catmullrom because the path would go through the control
points.  :)


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From: Matthias Weißer
Subject: Re: Flight over PCB
Date: 8 Jan 2004 01:26:12
Message: <3ffcf804@news.povray.org>
Neonux schrieb:
> Is it just me or does it collide with an object at the end?
> 
> This is why I like catmullrom because the path would go through the control
> points.  :)

Yes it does. But i was to lazy to render the 200 frames again.

-- 

mat### [at] matweide
http://www.matwei.de


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From: George Pantazopoulos
Subject: Re: Flight over PCB
Date: 8 Jan 2004 23:46:57
Message: <opr1hrsarnhr234r@news.povray.org>
Whoa, this is like that Minds Eye video! More please!


wrote:

> Hi
>
> inspired by THS' flight over memory module I have done somthing similar.
> Path of camera was controlled by a spline.
>



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From: Peter Popov
Subject: Re: Flight over PCB
Date: 9 Jan 2004 09:27:29
Message: <t4hrvvg9iv8fi9a957em677uthpqk54b4s@4ax.com>
You're still using the '51? :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Matthias Weißer
Subject: Re: Flight over PCB
Date: 9 Jan 2004 10:34:49
Message: <3ffeca19@news.povray.org>
Peter Popov schrieb:

> You're still using the '51? :)

If the '51 does the job why not?
Today i would do this with an MegaAVR. See my next post in a few days 
(still playing around with the camera path)

-- 

mat### [at] matweide
http://www.matwei.de


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From: Theo Gottwald * * *
Subject: Re: Flight over PCB
Date: 14 Jan 2004 02:30:10
Message: <4004f002@news.povray.org>
Looks nice as well!

--Theo
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news:3ffc5a53@news.povray.org...
> Hi
>
> inspired by THS' flight over memory module I have done somthing similar.
> Path of camera was controlled by a spline.
>
> -- 

> mat### [at] matweide
> http://www.matwei.de
>


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