POV-Ray : Newsgroups : povray.binaries.animations : Re: NSSS and modeler test Server Time
1 Nov 2024 13:22:32 EDT (-0400)
  Re: NSSS and modeler test (Message 1 to 2 of 2)  
From: Skip Talbot
Subject: Re: NSSS and modeler test
Date: 13 Oct 2003 19:09:05
Message: <3f8b3091$1@news.povray.org>
John, I'm quite interested in your ability to animate meshes but could you
provide a bit more of a backstory?  What is NSSS and what software are you
using?  Nice animation, very smooth.

Skip


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From: John VanSickle
Subject: Re: NSSS and modeler test
Date: 14 Oct 2003 13:57:33
Message: <3F8C3904.105A857A@hotmail.com>
Skip Talbot wrote:
> 
> John, I'm quite interested in your ability to animate meshes but could
> you provide a bit more of a backstory?  What is NSSS and what software
> are you using?  Nice animation, very smooth.

The NSSS is the New Subdivision Surface Suite, which is a set of macros
which take a polygon mesh (triangles and quadrilaterals) and by a
refinement process makes smooth curving shapes.

The modeler is my own creation.  I used it to model the object,
including the way the skeleton of the piece articulates.  I exported
this model as an .INC file, #include-able from POVRay.

In POV-Ray I set the parameters which determine the angles between the
different parts of the skeleton, #invoke the .INC file, and then run the
NSSS though its paces.  The parameters are adjusted over time, producing
the animation you see above.

When I get individual texturing of the faces, and uv-mapping, added
to the modeler it will do most of what I need done.

Regards,
John


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