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Rick [Kitty5] wrote:
> After watching it loop full screen for a while,
> Zoe (3 year old daughter) said
>
> "Its just like the one at Grandma & Grandad's house"
>
> I think she may have been referring to the train,
> but who knows.....
Hehehe, you should know...
;)
Rune
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Andrew Wilcox wrote:
> When they send the carts back down the tunnel
> they leave both doors open so they're more
> aerodynamic. ;-)
Yes, exactly... ;)
Rune
--
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rune|vision: http://runevision.com **updated Jul 25**
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ABX wrote:
> Rune, that's pleasure to see you are exploring 3D with
> POV in so interesting areas. Nice anim as usually.
Thank you. :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
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None wrote:
> Wow, quick turnaround on the supports and stuff.
Yeah, scripting makes it easy to change things easily.
> Looks great, personally I think it looks next
> to perfect, except maybe for the carts?
I don't know. Next to perfect sounds good enough to me. I'm just so
lazy... ;)
Rune
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rune|vision: http://runevision.com **updated Jul 25**
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Corey Woodworth wrote:
> Wow really cool!
Thanks! :)
> I think the tunnel could use some more detail though,
> maybe supports for the ceiling every once in a while.
> And perhaps so loose dirt and rocks on the floor?
They are good suggestions, but i think I'm too lazy for that. I think
I'll just say that this one is the final one.
Rune
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rune|vision: http://runevision.com **updated Jul 25**
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Samuel Benge wrote:
> Fun anim, Rune.
Thanks! :)
> Is it my imagination, or are the glows visible
> behind the walls? Is that a feature or a bug?
It's the way glows in MegaPov work. I don't think it's a bug. It's still
annoying though...
Rune
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From: DT - The Renaissance
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 18:50:31
Message: <3f70ce37@news.povray.org>
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Very nice!
I like the crystals.
Maybe you can add a big cave where the rails cycle
downwards and then lead into another tunnel.
See picture for example.
Sorry, just a poor sketch :-)
Flo
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Attachments:
Download 'tunnel.jpg' (13 KB)
Preview of image 'tunnel.jpg'
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Looks great Rune! I rather enjoyed more shaking, but
this one looks easier on the eyes. I like the details and
the glows. I even like that the glows don't respect the
walls, makes it look erie. Great job!
=Bob=
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Awesome animation! The shaking is perfect, if you ask me. I could
practically HEAR the carts on the tracks rolling along...
Isn't there a specific glow type that doesn't do this? I could have
sworn one of the glow type has the property of not showing through
objects... I guess I'm wrong, though.
-Lawrence
Rune wrote:
>Samuel Benge wrote:
>
>
>>Fun anim, Rune.
>>
>>
>
>Thanks! :)
>
>
>
>>Is it my imagination, or are the glows visible
>>behind the walls? Is that a feature or a bug?
>>
>>
>
>It's the way glows in MegaPov work. I don't think it's a bug. It's still
>annoying though...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision: http://runevision.com **updated Jul 25**
>POV-Ray Ring: http://webring.povray.co.uk
>
>
>
>
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The animation in higher resulution and quality can be found here:
http://runevision.com/3d/anims/
There you can also get the source code!
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk
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