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So, the first test with the animated worm.
Nothing extraordinary, just a test if the
facial sections (mouth-region mostly) work
properly. The eyes will get better, perhaps
even a proper Iris, and the hat is still the
"old" mesh version, which requires refining
(as comments suggested in binaries.images).
The soundclip is from my Music Maker, with
no legal issues (those reading off-topic will
know what I'm talking about ;-).
In fact, all I wanted to do is post a little animation
just to show that I'm serious about this project
of mine... :-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
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Attachments:
Download 'sml2sad.mpg' (315 KB)
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Hi Tim!
That's really cool!
> The eyes will get better
Would be nice if the pupils get bigger when the worm is shocked/afraid.
Keep up the good work,
Florian
--
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
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Looks good Tim! When you work on the eyes, there's
alot of expression you'll be able to add. Probably will
animate the hat too, right?
=Bob=
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f68ff5f@news.povray.org...
: So, the first test with the animated worm.
: Nothing extraordinary, just a test if the
: facial sections (mouth-region mostly) work
: properly. The eyes will get better, perhaps
: even a proper Iris, and the hat is still the
: "old" mesh version, which requires refining
: (as comments suggested in binaries.images).
:
: The soundclip is from my Music Maker, with
: no legal issues (those reading off-topic will
: know what I'm talking about ;-).
:
: In fact, all I wanted to do is post a little animation
: just to show that I'm serious about this project
: of mine... :-)
: Regards,
: Tim
Post a reply to this message
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Well, actually, the pupils get smaller, but that's
not obvious due to the camera movement. AFAIK
though, cartoon-eyes get smaller when they're
shocked/afraid, whereas they get bigger when
they're astonished.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> Hi Tim!
>
> That's really cool!
>
> > The eyes will get better
> Would be nice if the pupils get bigger when the worm is shocked/afraid.
>
> Keep up the good work,
> Florian
> --
> //=================[web: http://www.torfbold.com]==================\\
> #local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
> .1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
> <8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
>
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From: Tim Nikias v2 0
Subject: Re: 1st Worm Facial Test (MPEG2, 314kb)
Date: 18 Sep 2003 12:26:46
Message: <3f69dcc6@news.povray.org>
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Eyes will receive a lot of attention, as it'll
be, along with the mouth, the only thing
giving him an expression.
As for animating the hat: it depends on
how tight the hat is stuck to his head, and
if I decide that's it's okay for it to "not
stay in place" when he moves his head
too fast. I'll have to experiment with that
once the main model is finished and gets
to be animated to be moved around...
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> Looks good Tim! When you work on the eyes, there's
> alot of expression you'll be able to add. Probably will
> animate the hat too, right?
> =Bob=
>
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Good job.
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Thanks!
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> Good job.
---
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