POV-Ray : Newsgroups : povray.binaries.animations : Re: Fast Particles Server Time
1 Nov 2024 15:27:54 EDT (-0400)
  Re: Fast Particles (Message 1 to 2 of 2)  
From: Martin Magnusson
Subject: Re: Fast Particles
Date: 17 Sep 2003 11:45:58
Message: <3f6881b6$1@news.povray.org>
Shay wrote:
> My invention. Works in 3D, too. This is just a quick example to show the
> principal. The left wall speeds up particles. This is not step and
> check. Particle speed is irrelevant. Escape is impossible. Parse is
> short.

Cool! Could you post the algorithm?

/ martin


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From: Tim Nikias v2 0
Subject: Re: Fast Particles
Date: 17 Sep 2003 20:29:26
Message: <3f68fc66$1@news.povray.org>
I'm really interested in the code, or better, an
explanation on what you're doing to not
require steps... How about coloring the different
balls differently, some fewer balls but a higher
framerate?

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> My invention. Works in 3D, too. This is just a quick example to show the
> principal. The left wall speeds up particles. This is not step and
> check. Particle speed is irrelevant. Escape is impossible. Parse is
> short.
>
>  -Shay
>
>
>


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