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I'm really interested in the code, or better, an
explanation on what you're doing to not
require steps... How about coloring the different
balls differently, some fewer balls but a higher
framerate?
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> My invention. Works in 3D, too. This is just a quick example to show the
> principal. The left wall speeds up particles. This is not step and
> check. Particle speed is irrelevant. Escape is impossible. Parse is
> short.
>
> -Shay
>
>
>
---
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