POV-Ray : Newsgroups : povray.binaries.animations : Re: UV Mapped Cylinder - Map01a.avi Server Time
1 Nov 2024 15:27:01 EDT (-0400)
  Re: UV Mapped Cylinder - Map01a.avi (Message 1 to 7 of 7)  
From: Tek
Subject: Re: UV Mapped Cylinder - Map01a.avi
Date: 6 Sep 2003 22:55:47
Message: <3f5a9e33$1@news.povray.org>
Why on earth is that movie file so big? It's not very long or hi-res.

Anyway, it looks like you've successfully UV mapped that cylinder. Well done.
...and I think I recognise one of the textures ;)

-- 
Tek
http://www.evilsuperbrain.com

"Stephen McAvoy" <McA### [at] aolcom> wrote in message
news:sbjklvos6cf2t2mjgh40umm13l3n4jbuli@4ax.com...
> I been playing with UV mapping on meshes, using Uvmapper.
>
> Regards
>         Stephen
>
>


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From: Marc Champagne
Subject: Re: UV Mapped Cylinder - Map01a.avi
Date: 6 Sep 2003 23:46:28
Message: <Xns93EEF18ABE488POVMIKA@204.213.191.226>
"Tek" <tek### [at] evilsuperbraincom> wrote in news:3f5a9e33$1@news.povray.org:

> Why on earth is that movie file so big? It's not very long or hi-res.
> 
> Anyway, it looks like you've successfully UV mapped that cylinder. Well
> done. ...and I think I recognise one of the textures ;)
> 

Probably uncompressed .AVI

Stephan, find AVI2MPG1.EXE at http://home.cogeco.ca/~avi2vcd/, click on
avi2mpg1 on the left menu. 

It will convert your AVI to compressed MPG, which will reduce the size.

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Stephen McAvoy
Subject: Re: UV Mapped Cylinder - Map01a.avi
Date: 7 Sep 2003 07:44:45
Message: <pg6mlvodprsqfmitvti0amp2a6550lat2u@4ax.com>
On 6 Sep 2003 23:46:28 -0400, Marc Champagne <marcch.AT.videotron.DOT.ca> wrote:

>"Tek" <tek### [at] evilsuperbraincom> wrote in news:3f5a9e33$1@news.povray.org:
>
>> Why on earth is that movie file so big? It's not very long or hi-res.
>> 
>> Anyway, it looks like you've successfully UV mapped that cylinder. Well
>> done. ...and I think I recognise one of the textures ;)
>> 
>
>Probably uncompressed .AVI
>
>Stephan, find AVI2MPG1.EXE at http://home.cogeco.ca/~avi2vcd/, click on
>avi2mpg1 on the left menu. 
>
>It will convert your AVI to compressed MPG, which will reduce the size.


Thanks both of you. Yes I need to work on compression I use Vmach or TMPGEnc but
I am unsure what settings to use. That movie is 60 frames at 512 x 384 what size
should it be, what bit rate should I use?
My next task for this animation is to animate the body of the cylinder. BTW the
latest version of PoseRay is really good.

Regards
        Stephen


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From: Marc Champagne
Subject: Re: UV Mapped Cylinder - Map01a.avi - Map01e2.mpg
Date: 7 Sep 2003 16:26:56
Message: <Xns93EFA6E99C8BAPOVMIKA@204.213.191.226>
Stephen McAvoy <McA### [at] aolcom> wrote in 
news:1f0nlvgdismcuksa8837mdugrpg6roa6v7@4ax.com:

> On Sun, 7 Sep 2003 03:56:26 +0100, "Tek" <tek### [at] evilsuperbraincom> wrote:
> 
>>Why on earth is that movie file so big? It's not very long or hi-res.
> 
> Part II. Is this a better size to post?

Wow! Nice!

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Stephen McAvoy
Subject: Re: UV Mapped Cylinder - Map01a.avi - Map01e2.mpg
Date: 7 Sep 2003 16:32:23
Message: <ee5nlvs6ilr46274p20uih81er9aqvumib@4ax.com>
On 7 Sep 2003 16:26:56 -0400, Marc Champagne <marcch.AT.videotron.DOT.ca> wrote:

>Wow! Nice!

Thanks, it's a bit rough and ready. I was just trying to get the technique. I
still can't map Poser models properly:-{ 
Regards
        Stephen


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From: Martin Magnusson
Subject: Re: UV Mapped Cylinder - Map01a.avi
Date: 9 Sep 2003 01:49:38
Message: <3f5d69f2@news.povray.org>
Nice, but... why use UV-mapping on a cylinder, when there is real 
cylinder-mapping in POV-ray?

/ martin


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From: Stephen McAvoy
Subject: Re: UV Mapped Cylinder - Map01a.avi
Date: 9 Sep 2003 06:14:27
Message: <kv9rlv44epmp41e0pogjq07fvf654hhrk9@4ax.com>
On Tue, 09 Sep 2003 07:49:37 +0200, Martin Magnusson
<lov### [at] frustratedhousewiveszzncom> wrote:

>Nice, but... why use UV-mapping on a cylinder, when there is real 
>cylinder-mapping in POV-ray?

Ah, good question, answer in two parts. Povray's cylindrical mapping does not
map the end caps. I was working on mapping meshes when Greg Lee asked in
povray.general how to put an image_map on the ends/caps of a cylinder. My
solution is with a cylindrical mesh not a Povray cylinder.
Regards
        Stephen


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