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"Rune" <run### [at] runevision com> wrote in message
news:3f3cda42@news.povray.org...
Doesn't look roller-coaster-like to me, but very nice. This would be an
interesting thing to try coding for random, infinite tunnels.
-Shay
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Shay wrote:
> Doesn't look roller-coaster-like to me,
> but very nice.
Thanks!
> This would be an interesting thing to try
> coding for random, infinite tunnels.
This animation IS completely randomly generated. But I had to keep the
file-size down, so infinite length was not an option. ;)
Rune
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mca### [at] aol com (S McAvoy) wrote:
> That is good!
Thanks!
Rune
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in news:3f3cda42@news.povray.org Rune wrote:
> What do you think?
>
Could be an good scene to show the effect of motion blurr.
Ingo
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From: Christoph Hormann
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 11:27:46
Message: <3F3CFBF2.E43013C0@gmx.de>
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Rune wrote:
>
> I tried adding glows and making it roller-coaster-like. What do you
> think?
That looks good. Have you tried rendering a still with radiosity only
lighting? With those glows that could possibly look quite neat.
Christoph
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That looks really cool and has something magic to it! I'm glad to see my
idea worked. :o) Actually I was thinking about fewer glows with almost
regular intervals at the ground sides of the tunnel.. in red, blue, and
yellow.. working as signals. But I sure like this approch as well!
Regards,
Hugo
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I think it would look very cool if there were objects where the glows are.
For instance Morrowind had blue irredescent mushrooms in similar caves. You
could also stick big magic crystals where the glows are.
I'm not sure I like the roller coaster, but thats just me.
Corey
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From: Rick [Kitty5]
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 17:33:38
Message: <3f3d51b2@news.povray.org>
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Rune wrote:
> I tried adding glows and making it roller-coaster-like. What do you
> think?
i think the lighting lets it down, dunno, it just looks to flat
--
Rick
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Great! Really nice. Would you share the code on that? I'd love to see how
you created the path.
Best,
D.
"Rune" <run### [at] runevision com> wrote in message
news:3f3cda42@news.povray.org...
> I tried adding glows and making it roller-coaster-like. What do you
> think?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Jul 25**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>
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ingo wrote:
> Could be an good scene to show the effect of motion blurr.
Possibly, although those wooden bars (whatever they're called) are
already artificially blurred using texturing. It's cheating, but it
works in this scenario IMO.
Rune
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Christoph Hormann wrote:
> That looks good. Have you tried rendering a still
> with radiosity only lighting? With those glows that
> could possibly look quite neat.
I haven't tried that. I don't feel like spending time on that right now,
as I've never yet seriously played around with radiosity, but I can post
the source and let others experiment...
Rune
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Hugo Asm wrote:
> That looks really cool and has something magic to it!
That's the look I tried to get. :)
> I'm glad to see my idea worked. :o)
I still think it need something more, but I think that's due to my poor
lighting...
Rune
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Corey wrote:
> I think it would look very cool if there were
> objects where the glows are.
Yeah, I considered crystals where the glows are, but I was just lazy, so
I haven't done anything about it yet... :)
> I'm not sure I like the roller coaster, but thats just me.
Dunno...
Rune
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Rick [Kitty5] wrote:
> i think the lighting lets it down, dunno,
> it just looks to flat
I agree. But I'm not sure what would be a good way to light up the
tunnel. Lighting has never been my strong point...
Rune
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Dennis Miller wrote:
> Great! Really nice. Would you share the code on that?
> I'd love to see how you created the path.
Thanks!
Okay, I'll post it when I've cleaned it up...
Rune
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Rune wrote:
> Rick [Kitty5] wrote:
>> i think the lighting lets it down, dunno,
>> it just looks to flat
>
> I agree. But I'm not sure what would be a good way to light up the
> tunnel. Lighting has never been my strong point...
I think less is more would be better, have some point lights with limited
radius (a little more than the width of the tunnel) spaced even along the
roof/walls just far apart that there is a dark patch between the lights,
stick another light on the front of the camera at about 60% brightness of
the others with about twice the range.
for better effect make the cam & cam light lurch very very around slightly
(as though its attached rigidly to front of mine cart going over less than
perfect track)
also the fog in the distance needs to be black, and have an ambient of 0 for
all textures
if this was a still I would try doing something with rad, but that's prolly
a bad idea for an anim (esp if you want to see the results anytime soon!)
--
Rick
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Rune wrote:
> I tried adding glows and making it roller-coaster-like. What do you
> think?
I think Ryan Geiss' Monkey plugin for winamp is cooler. ;)
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Rune wrote:
>I tried adding glows and making it roller-coaster-like. What do you
>think?
I like the glows (how did you make them?) Another idea, how about adding
some spot lights point out into the tunnel from the front of the car, and
darken the ambient light.
Henry
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On Mon, 18 Aug 2003 19:33:11 EDT, "HenryW" <pov### [at] henrywagner org> wrote:
>I like the glows (how did you make them?)
Henry, glows are made using Megapov instead of PovRay.
http://megapov.inetart.net/
Regards
Stephen
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"Rune" <run### [at] runevision com> wrote in news:3f3cda42@news.povray.org:
> I tried adding glows and making it roller-coaster-like. What do you
> [...]
Cool, and it loops seamlessly, nice.
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