POV-Ray : Newsgroups : povray.binaries.animations : Re: Underground Tunnel 2 ( mpg 748 kbu ) Server Time
1 Nov 2024 15:27:01 EDT (-0400)
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From: Shay
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 09:10:21
Message: <3f3cdbbd$1@news.povray.org>
"Rune" <run### [at] runevisioncom> wrote in message
news:3f3cda42@news.povray.org...

Doesn't look roller-coaster-like to me, but very nice. This would be an
interesting thing to try coding for random, infinite tunnels.

 -Shay


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From: Rune
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 10:10:10
Message: <3f3ce9c2@news.povray.org>
Shay wrote:
> Doesn't look roller-coaster-like to me,
> but very nice.

Thanks!

> This would be an interesting thing to try
> coding for random, infinite tunnels.

This animation IS completely randomly generated. But I had to keep the
file-size down, so infinite length was not an option. ;)

Rune
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From: Rune
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 10:10:30
Message: <3f3ce9d6$1@news.povray.org>
mca### [at] aolcom (S McAvoy) wrote:
> That is good!

Thanks!

Rune
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From: ingo
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 10:47:03
Message: <Xns93D8AABBEC76Bseed7@povray.org>
in news:3f3cda42@news.povray.org Rune wrote:

> What do you think?
> 

Could be an good scene to show the effect of motion blurr.

Ingo


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From: Christoph Hormann
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 11:27:46
Message: <3F3CFBF2.E43013C0@gmx.de>
Rune wrote:
> 
> I tried adding glows and making it roller-coaster-like. What do you
> think?

That looks good.  Have you tried rendering a still with radiosity only
lighting?  With those glows that could possibly look quite neat.

Christoph

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From: Hugo Asm
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 11:29:14
Message: <3f3cfc4a$1@news.povray.org>
That looks really cool and has something magic to it! I'm glad to see my
idea worked. :o)  Actually I was thinking about fewer glows with almost
regular intervals at the ground sides of the tunnel.. in red, blue, and
yellow.. working as signals. But I sure like this approch as well!

Regards,
Hugo


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From: Corey
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 16:56:01
Message: <3f3d48e1$1@news.povray.org>
I think it would look very cool if there were objects where the glows are.
For instance Morrowind had blue irredescent mushrooms in similar caves. You
could also stick big magic crystals where the glows are.

I'm not sure I like the roller coaster, but thats just me.

Corey


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From: Rick [Kitty5]
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 17:33:38
Message: <3f3d51b2@news.povray.org>
Rune wrote:
> I tried adding glows and making it roller-coaster-like. What do you
> think?

i think the lighting lets it down, dunno, it just looks to flat

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Rick

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From: Dennis Miller
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 20:07:55
Message: <3f3d75db$1@news.povray.org>
Great! Really nice. Would you share the code on that? I'd love to see how
you created the path.
Best,
D.

"Rune" <run### [at] runevisioncom> wrote in message
news:3f3cda42@news.povray.org...
> I tried adding glows and making it roller-coaster-like. What do you
> think?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jul 25**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


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From: Rune
Subject: Re: Underground Tunnel 2 ( mpg 748 kbu )
Date: 15 Aug 2003 22:25:11
Message: <3f3d9607@news.povray.org>
ingo wrote:
> Could be an good scene to show the effect of motion blurr.

Possibly, although those wooden bars (whatever they're called) are
already artificially blurred using texturing. It's cheating, but it
works in this scenario IMO.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk


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