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From: mcavoys
Subject: High Wire BHV WIP
Date: 12 Jun 2003 10:38:42
Message: <3ee89044.2012724@news.povray.org>
I've decided to post this even though it is not finished and if my feelings at
the present are anything to go by it will never get finished:-{
I started the work in poser in February this year using BHV motion files to
generate meshes, and it's been a pain (RSI).
Anyway credits:
The Poser model and the system to calculate the hair and breast movement is from
Masa's Poser ++ site. http://www.eurus.dti.ne.jp/~masasi/index.html
I know the hair is wrong but I used extreme settings and I can't be bothered to
redo it :-{
The media is modified from one submitted to Moray by Tim Cook.
The bad taste and poor modelling is mine.

Regards
        Stephen


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From: Hugo Asm
Subject: Re: High Wire BHV WIP
Date: 12 Jun 2003 17:46:25
Message: <3ee8f4b1@news.povray.org>
Wow!  :o)  The movements may be a bit overdriven but it's convincing! What
are these BHV motion files? Did you make the keyframes in Poser and
interpolated them with POV?

The womans shadow is a bit strange, and the floor is very noisy so you may
want to disable jittering from the area lights. But the point of this is
clearly the woman and this animation is very nice!

Regards,
Hugo


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From: mcavoys
Subject: Re: High Wire BHV WIP
Date: 12 Jun 2003 19:21:54
Message: <3ee90922.32955086@news.povray.org>
On Thu, 12 Jun 2003 23:46:25 +0200, "Hugo Asm" <hua### [at] post3teledk> wrote:

>Wow!  :o)  The movements may be a bit overdriven but it's convincing! 

Overdriven?  It is only 15 frames per sec but 260 frames long so it is a bit
jerky. I intended to retime it to 30 fps but got fed up working on it. Just
posted it for closure (I think that's the term :- } ) 

>What are these BHV motion files? Did you make the keyframes in Poser and
>interpolated them with POV?

The BHV motion files contain, in this case 240, keyframes of a Poser model's
position in text format derived from a real persons movement. I tided up the
Poser model, then I created Alias Wavefront obj files and converted them to
mesh's with 3DWin to import to Pov via Moray. 

>The womans shadow is a bit strange, and the floor is very noisy so you may
>want to disable jittering from the area lights. 

Oh dear! So much for artistic intent. The floor is media intended to be fog or
mist. I notice that the reddish container is noisy when the camera is panning so
that's a poor choice of material on my part. I never use jitter or crand and the
light is a point light

>But the point of this is
>clearly the woman and this animation is very nice!

Thanks

Regards
        Stephen


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From: mcavoys
Subject: Re: High Wire BHV WIP
Date: 12 Jun 2003 19:29:46
Message: <3ee90cd9.33905683@news.povray.org>
PS for some BVH files. 
http://www.stanford.edu/class/cs348c/BVH/SantaMonicaStudios/

Regards
        Stephen


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From: Hugo Asm
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 04:24:59
Message: <3ee98a5b$1@news.povray.org>
> The movements may be a bit overdriven but it's convincing!
>
> Overdriven?  It is only 15 frames per sec ... so it is a bit jerky.

I meant the womans attempt at keeping balance looks a bit overdriven. It's
due to the way she wave her hands. Of course I should have written this,
instead of an ambigious statement.

> The BHV motion files contain, in this case 240, keyframes of a Poser
> model's position in text format derived from a real persons movement.

The way I understand this, you have manually transferred real world motion
captures to a Poser model of your choice? Well, it worked, but I can't judge
the technical merit when I don't know much about Poser.

> >The womans shadow is a bit strange, and the floor is very noisy so you
> >may want to disable jittering from the area lights.
>
> Oh dear! So much for artistic intent.

Never mind..  :o)  Artists are easily misunderstood.

Regards,
Hugo


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From: mcavoys
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 05:09:14
Message: <3ee99473.34615614@news.povray.org>
On Fri, 13 Jun 2003 10:25:00 +0200, "Hugo Asm" <hua### [at] post3teledk> wrote:


>I meant the womans attempt at keeping balance looks a bit overdriven. It's
>due to the way she wave her hands. Of course I should have written this,
>instead of an ambigious statement.

Yes the woman's attempt at keeping balance is a bit overdriven. I think she is
having difficulty. 

>The way I understand this, you have manually transferred real world motion
>captures to a Poser model of your choice? Well, it worked, but I can't judge
>the technical merit when I don't know much about Poser.

Poser imports the BVH file and applies the movement automatically. I had to tidy
up the feet movement as the original model used a treadmill and the X and Z axis
motion added later. Doing this several times was a pain.



Regards
        Stephen


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From: Davey B
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 05:30:08
Message: <3ee999a0$1@news.povray.org>
>>The movements may be a bit overdriven

I dont think they are overdriven I just think it was done using the Poser
"Vodka" Plugin

;)

I like it.. very convincing.

Dont think you should give up on it I personally would like to see a 30fps
version.

Dave.


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From: Tim Nikias v2 0
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 08:20:30
Message: <3ee9c18e@news.povray.org>
Not bad. I'd say the problem with the animation is that
there's need to interpolate the keyframes, and the media
below requires some more samples/intervals.
Aside of that, I can only say that the hair movement is
clearly visible, but the breast movement isn't. Perhaps
this is due to the low resolution of the animation.

Some rather realistic setup (not that radioactive fog :-)
along with some nice lights might have made a better
animation. When viewing scenes like this, I always
ask myself why certain elements are in the scene. Its
much like viewing Matrix Reloaded and asking yourself
why Neo doesn't fly off right away...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> I've decided to post this even though it is not finished and if my
feelings at
> the present are anything to go by it will never get finished:-{
> I started the work in poser in February this year using BHV motion files
to
> generate meshes, and it's been a pain (RSI).
> Anyway credits:
> The Poser model and the system to calculate the hair and breast movement
is from
> Masa's Poser ++ site. http://www.eurus.dti.ne.jp/~masasi/index.html
> I know the hair is wrong but I used extreme settings and I can't be
bothered to
> redo it :-{
> The media is modified from one submitted to Moray by Tim Cook.
> The bad taste and poor modelling is mine.
>
> Regards
>         Stephen


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From: mcavoys
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 09:22:55
Message: <3ee9cf86.49738550@news.povray.org>
On Fri, 13 Jun 2003 14:18:55 +0200, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

>Not bad. I'd say the problem with the animation is that
>there's need to interpolate the keyframes, 

The keyframes are the problem. Every frame is a keyframe due to the nature of
the BVH file. That's why I got sick of it. 


>and the media
>below requires some more samples/intervals.

Thanks I've just started to work with Media.

>Aside of that, I can only say that the hair movement is
>clearly visible, but the breast movement isn't. Perhaps
>this is due to the low resolution of the animation.

The Hair movement is too extreme, it grows and shrinks a lot. I hid most of it
with the camera position. The breast movement is hidden by the costume. I did
not want to post a scene with full frontal nudity in case it offended. 

>Some rather realistic setup (not that radioactive fog :-)
>along with some nice lights might have made a better
>animation. 

Point taken. I was going to use your LSSM in the scene but I could not get the
effect I wanted. I'll get back to you on that later if I can't work it out
myself.
 
>When viewing scenes like this, I always
>ask myself why certain elements are in the scene. Its
>much like viewing Matrix Reloaded and asking yourself
>why Neo doesn't fly off right away...

Duh! I read SF it but never watch it. Maybe an example from classical theatre
:-}

Regards
        Stephen


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From: Hugo Asm
Subject: Re: High Wire BHV WIP
Date: 13 Jun 2003 10:53:34
Message: <3ee9e56e$1@news.povray.org>
> The keyframes are the problem. Every frame is a keyframe
> due to the nature of the BVH file. That's why I got sick of it.

Just curious: Does this mean the triangle faces are connected in different
patterns, for each frame? Otherwise they are compatible, and interpolation
is possible. I've done this recently with a simple POV script. So I'd like
to know, why you say they are all keyframes? I realize they all contain
valuable information about the character, but you probably can - at least-
bump up the framerate to 30 by interpolation without problems, just as long
as the mesh is still the same.

Regards,
Hugo


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