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From: JWV
Subject: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 14:28:55
Message: <3ec3dc67@news.povray.org>
Hi there!

I have been working with the clock-macro (by Colefax?), and I think it is
realy usefull (but most you knew that already perhaps :-)). My first anim
with this usefull tool is a sort of production line. It has no texture,
surroundings, etc. But it bends pieces of metal in one second.

I know there is a lot to do on this anim, but since not much is going on in
this news group I thought I should post to get things going again.

comments and suggestions are welcome as ever.

JWV

BTW: sorry for the ones without the DiVX codec.


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Attachments:
Download 'Prodline_4.avi.dat' (197 KB)

From: JWV
Subject: Re: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 14:30:54
Message: <3ec3dcde$1@news.povray.org>
Of course you should loop this one for best results.

"JWV" <jwv|at|planet.nl> wrote in message news:3ec3dc67@news.povray.org...
> Hi there!
>
> I have been working with the clock-macro (by Colefax?), and I think it is
> realy usefull (but most you knew that already perhaps :-)). My first anim
> with this usefull tool is a sort of production line. It has no texture,
> surroundings, etc. But it bends pieces of metal in one second.
>
> I know there is a lot to do on this anim, but since not much is going on
in
> this news group I thought I should post to get things going again.
>
> comments and suggestions are welcome as ever.
>
> JWV
>
> BTW: sorry for the ones without the DiVX codec.
>
>
>


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From: Ben Abernathy
Subject: Re: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 16:01:01
Message: <3ec3f1fd@news.povray.org>
I like it. It loops very smoothly. A good demonstration.

Ben


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From: Peter Hertel
Subject: Re: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 16:21:26
Message: <3ec3f6c6@news.povray.org>
> Of course you should loop this one for best results.
>
I've been watching it for about five minutes now, and that box still
doesn't fill up!
Very creative, I love the movements (they do accelrate, don't they?),
and I surely hope you will turn this into a longer animation which
eventually will make something out of that pieces of bent metal =)

-Peter


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From: JWV
Subject: Re: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 16:44:31
Message: <3ec3fc2f$1@news.povray.org>
> Very creative, I love the movements (they do accelrate, don't they?),

Thanks, and yes they use the "S-curve" mode (accelarate and slow down, like
the 2nd half of a cosine period)

> and I surely hope you will turn this into a longer animation which
> eventually will make something out of that pieces of bent metal =)

Thirst I will make the transportation arm more realistic with some sort of
grippers, and then I'll start on making a candle-holder out of the metal
(which will involve more bending, sawing, pasting and drilling).

It may take a while before the next version is ready, because my final exams
of the VWO (sort of Highschool) are next week.

JWV


"Peter Hertel" <peter@hertel**NOSPAM**.no> wrote in message
news:3ec3f6c6@news.povray.org...
> > Of course you should loop this one for best results.
> >
> I've been watching it for about five minutes now, and that box still
> doesn't fill up!
> Very creative, I love the movements (they do accelrate, don't they?),
> and I surely hope you will turn this into a longer animation which
> eventually will make something out of that pieces of bent metal =)
>
> -Peter
>
>


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From: JWV
Subject: Re: production line (197 KB, DiVX 5.01)
Date: 15 May 2003 16:45:04
Message: <3ec3fc50@news.povray.org>
> I like it. It loops very smoothly. A good demonstration

thanks

"Ben Abernathy" <ben### [at] hotmailcom> wrote in message
news:3ec3f1fd@news.povray.org...
> I like it. It loops very smoothly. A good demonstration.
>
> Ben
>
>


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From: JWV
Subject: Re: production line V2.0 ( 230 KB, DiVX 5.01)
Date: 16 May 2003 08:05:11
Message: <3ec4d3f7@news.povray.org>
Hi there,

next version of the same proces.

Things that are added:
    -rollers under the unbended piece
    -blokking device to stop the unbended piece of metel
    -vacuum grippes, and improved arms
    -arms moving up and down to grip and let go pieces of metal
    -simple textures


JWV


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Attachments:
Download 'Prodline_5.avi.dat' (230 KB)

From: mcavoys
Subject: Re: production line V2.0 ( 230 KB, DiVX 5.01)
Date: 16 May 2003 10:09:39
Message: <3ec4f001.168896249@news.povray.org>
It reminds me of a PCB tester I used many years ago. It did not bend the PCB's
but the rhythm is the same, hypnotic.
Good one :-}

Regards
        Stephen


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From: Apache
Subject: Re: production line V2.0 ( 230 KB, DiVX 5.01)
Date: 16 May 2003 21:15:30
Message: <3ec58d32@news.povray.org>
I guess you're using Adobe Premiere for putting the frames together? When I
try the same, I somehow can't avoid the notorious black frame at the end of
the animation that shows whey you loop it.

Nowadays I use tmpgenc with png import capability and I'm completely happy!


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From: JWV
Subject: Re: production line V2.0 ( 230 KB, DiVX 5.01)
Date: 17 May 2003 03:57:10
Message: <3ec5eb56@news.povray.org>
> I guess you're using Adobe Premiere for putting the frames together? When
I
> try the same, I somehow can't avoid the notorious black frame at the end
of
> the animation that shows whey you loop it.


No, i am not using Adobe Premiere. I use SSMM avi generator. Which can be
found at:

www.joern-thiemann.de/tools

It works very good, no problems with black frames or so.

JWV

"Apache" <apa### [at] yahoocom> wrote in message
news:3ec58d32@news.povray.org...
> I guess you're using Adobe Premiere for putting the frames together? When
I
> try the same, I somehow can't avoid the notorious black frame at the end
of
> the animation that shows whey you loop it.
>
> Nowadays I use tmpgenc with png import capability and I'm completely
happy!
>
>


Post a reply to this message

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