POV-Ray : Newsgroups : povray.binaries.animations : Things that went wrong Part 2 Server Time
1 Nov 2024 19:13:15 EDT (-0400)
  Things that went wrong Part 2 (Message 1 to 5 of 5)  
From: Tim Nikias v2 0
Subject: Things that went wrong Part 2
Date: 7 Apr 2003 17:50:38
Message: <3e91f2ae@news.povray.org>
I was in a rush, just commented some unneeded
stuff out, put some stuff in, and hoped it would
be the correct combination. Additionally, I raised
the NPU (Nodes Per Unit) to 20 for detail, took
three hours for 125 frames (20x20x6x6 nodes).

I should have thought about commenting the
scale <1,.01,1> and the texture, cause this was
the setting I used for top-views with colors representing
heights. Used this to view waves and their interaction
with the environment better. Also makes faulty nodes
obvious, which helps in finding bugs in the coding.

Anyway, hope you like it. Looks kinda funky.

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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Attachments:
Download 'obj_test6_small.mpg' (435 KB)

From: Ken
Subject: Re: Things that went wrong Part 2
Date: 7 Apr 2003 22:30:20
Message: <3E92342E.BD0BC47C@pacbell.net>
"Tim Nikias v2.0" wrote:

> Anyway, hope you like it. Looks kinda funky.

Woah, FUNKY!

-- 
Ken Tyler


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From: Tim Nikias v2 0
Subject: Re: Things that went wrong Part 2
Date: 8 Apr 2003 05:09:53
Message: <3e9291e1$1@news.povray.org>
> > Anyway, hope you like it. Looks kinda funky.
>
> Woah, FUNKY!

Eh... Thanks.

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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From: mcavoys
Subject: Re: Things that went wrong Part 2
Date: 8 Apr 2003 05:42:24
Message: <3e929974.80034924@news.povray.org>
Remember the settings the waves look good like a thin film of oil.


Regards
        Stephen


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From: Lenx
Subject: Re: Things that went wrong Part 2
Date: 8 Apr 2003 08:45:23
Message: <web.3e92c35147dea32bb0d1d5010@news.povray.org>
Tim Nikias v2.0 wrote:
>I was in a rush, just commented some unneeded
>stuff out, put some stuff in, and hoped it would
>be the correct combination. Additionally, I raised
>the NPU (Nodes Per Unit) to 20 for detail, took
>three hours for 125 frames (20x20x6x6 nodes).
>
>I should have thought about commenting the
>scale <1,.01,1> and the texture, cause this was
>the setting I used for top-views with colors representing
>heights. Used this to view waves and their interaction
>with the environment better. Also makes faulty nodes
>obvious, which helps in finding bugs in the coding.
>
>Anyway, hope you like it. Looks kinda funky.
>
>--
>Tim Nikias v2.0
>Homepage: http://www.digitaltwilight.de/no_lights
>Email: Tim### [at] gmxde
>


the waves look very realistic!! you can see it better with those groovy
colors :-)
you're doing very great work!


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