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This is the first attempt at objects interacting with the
water surface. It works fine so far, still, you can see some
noise introduced: its trailing the sphere. I've also got to
take care of some smoothening issues with the initial
wave-emitters caused by objects, because their edges
are too sharp and cause interfering nodes which jump
out of the regular flow. This isn't visible on the animation,
cause the smooth-triangles hide that pretty fine on such
small resolutions.
I'll work a little more on the macro for this part, and then
create some tests with more complex objects.
Another issue is Mesh-Support, cause the inside() function
doesn't work on those. I've already got a solution for
this, but it needs to be implemented... :-)
Anyways, just some small bit to show off that I'm working
on it... Enjoy!
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
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Attachments:
Download 'water_obj_test1.mpg' (207 KB)
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Didn't want to cause some sickness! Sorry for that.
I used a rotating camera to see if waves weren't
distorted in some direction. Since they aren't and
haven't been until now, I'll stop with that. :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Getting better and better, but please stop rotating the camera it makes me
> seasick.
> Regards
> Stephen
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