POV-Ray : Newsgroups : povray.binaries.animations : Re: Mechanical Glow Dangler Server Time
19 Jul 2024 15:23:54 EDT (-0400)
  Re: Mechanical Glow Dangler (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Michael Goldshteyn
Subject: Re: Mechanical Glow Dangler
Date: 30 Jan 2003 13:06:29
Message: <3e3969a5$1@news.povray.org>
Very nice. I think what would be even more interesting is if the light
sources were spheres that bounced/rolled around or were shot out of some
fountain...

"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
news:3e370e37@news.povray.org...
> Hi,
>
> After having another play with the mechsim patch in MegaPOV 1.0, I came up
with this. It's my
> first try at accessing the simulation data directly, rather than relying
on the inbuilt
> visualisation macros.
>
> Any comments welcome.
>
> (The chain uses Chric Colefax's Link include)
>
> All the best,
>
> Andy Cocker
>
>
>


Post a reply to this message

From: Andrew Cocker
Subject: Re: Mechanical Glow Dangler
Date: 30 Jan 2003 16:49:53
Message: <3e399e01$1@news.povray.org>
"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlinknet> wrote in message
news:3e3969a5$1@news.povray.org...
> Very nice. I think what would be even more interesting is if the light
> sources were spheres that bounced/rolled around or were shot out of some
> fountain...

Well, that could easily be done, and I may just do it myself if I can find the time
over the
next few days.

All the best,

Andy Cocker


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.