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100% pov 3.5
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Attachments:
Download 'flashread05v2.mpg' (287 KB)
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Hi,
It depends on what you mean by rolling: is it for a ball the speed
rotation on itself, or its speed translation ?
If you mean speed rotation, it is the green one. Else, all depends on
the respective sizes of the balls.
Cheers,
Ed.
Greg M. Johnson wrote:
> 100% pov 3.5
>
>
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okay then between these two?
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Attachments:
Download 'flashread06b.mpg' (453 KB)
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Hmm, funny- I don't see anything between them. LOL
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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How about a motion blur in a freeze frame?
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3dfbb421$1@news.povray.org...
> Hmm, funny- I don't see anything between them. LOL
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Am I something missing here? This conversation sounds like people see some
brain trick that I don't see.
:-)
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I implemented a motion blur technique. Look at a still frame.
"Apache" <apa### [at] yahoocom> wrote in message
news:3dfbbc47$1@news.povray.org...
> Am I something missing here? This conversation sounds like people see some
> brain trick that I don't see.
>
> :-)
>
>
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Now I see!!! This is really great! Does your technique need lots of extra
cpu time? If not then it's a good way of masking low frame rates. That way
rendering animations can take less time. But tooooo much focal blur would be
bad to the eyes, wouldn't it?
Regards,
Apache
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> I implemented a motion blur technique. Look at a still frame.
sweet! how? if you'd like to share :)
-Peter
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