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Hi,
Sim-POV is fun! Here's the result of my first experiments.
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'Sim_Pov_test_05_e.mpg' (533 KB)
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"Andrew Cocker" <mai### [at] andrewcocker co uk>:
> Sim-POV is fun! Here's the result of my first experiments.
fun ? you call it fun, master ?
ABX
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That's the smoothest radiosity I've ever seen in an animation!
And the object falling is sooo cool. I like. =)
What else can sim-pov do?
- Slime
[ http://www.slimeland.com/ ]
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Needs some sound, otherwsie perfect :)
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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---
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Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.427 / Virus Database: 240 - Release Date: 06/12/2002
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"ABX" <abx### [at] abx art pl> wrote in message
news:e8dkvu4pjgge5ldkf08fsv7pccjhffg6h7@4ax.com...
> fun ? you call it fun, master ?
;-)
Oh yes! Such fun! Now, what can I do next...?
All the best,
Andy Cocker
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"Slime" <slm### [at] slimeland com> wrote in message news:3dfa3768$1@news.povray.org...
> That's the smoothest radiosity I've ever seen in an animation!
Yes, good isn't it? Using a totally new radiosity solution on every frame (ie nothing
special
done here because it's an animation), and it's almost totally artifact free. I think I
was
very lucky.
> And the object falling is sooo cool. I like. =)
Me too! Took a while to get it to fall as I wanted, but the real kudos goes to
Christoph for
his patch!
> What else can sim-pov do?
Hmmm.... let me think, and I'll see what I can come up with.
All the best,
Andy Cocker
Post a reply to this message
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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message news:3dfa62c9$1@news.povray.org...
> Needs some sound, otherwsie perfect :)
Thanks :-)
Hang on, while I throw the mattress out of the window... damn! Where's that mic?
All the best,
Andy Cocker
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It's very impressive!
Just 2 remarks (IMHO):
- I can see some antialiasing jitter. Did you turn it off?
- I think that the block bounces a little too much on the floor.
Next thing that you can do:
A huge metal cylinder that stands and falls. At the floor it hit's some
pillow-like things...
Regards,
Apache
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Andrew Cocker wrote:
>
> Hi,
>
> Sim-POV is fun! Here's the result of my first experiments.
>
> All the best,
>
> Andy Cocker
>
> Name: Sim_Pov_test_05_e.mpg
> Sim_Pov_test_05_e.mpg Type: WMPLAYER File (video/x-mpeg2a)
> Encoding: x-uuencode
Very impressive simulation!
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"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3dfa30b3@news.povray.org...
: Hi,
:
: Sim-POV is fun! Here's the result of my first experiments.
: All the best,
: Andy Cocker
Really nice! Great lighting too!
=Bob=
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excellent.
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From: Fernando Gonzalez del Cueto
Subject: Re: Sim_POV anim: Flipping Block
Date: 14 Dec 2002 02:25:57
Message: <3dfadd05@news.povray.org>
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I like very much this simulation as well as the radiosity. Excellent!
Fernando
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Andrew Cocker wrote:
>
> Hi,
>
> Sim-POV is fun! Here's the result of my first experiments.
>
Looks very good. Must have thaken quite some time to render...
Some information about the simulation settings would be great.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______
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"Apache" <apa### [at] yahoo com> wrote in message
news:3dfa66c7$1@news.povray.org...
> It's very impressive!
Thankyou
> Just 2 remarks (IMHO):
> - I can see some antialiasing jitter. Did you turn it off?
No, i used +A0.3, that's all, not a high enough quality really.
> - I think that the block bounces a little too much on the floor.
I agree. I don't feel in control of the parameters yet, really.
> Next thing that you can do:
> A huge metal cylinder that stands and falls. At the floor it hit's some
> pillow-like things...
Hmmm.. I don't think I know how to make a cylinder shape just yet... blocks are my
limit at
the moment. I shall have a think about it.
All the best,
Andy Cocker
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"Remco de Korte" <rem### [at] onwijs com> wrote in message
news:3DFA7218.EB26399E@onwijs.com...
> Very impressive simulation!
Thank you.
All the best,
Andy Cocker
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"=Bob=" <bob### [at] threestrands com> wrote in message news:3dfa7c8b$1@news.povray.org...
> Really nice! Great lighting too!
Thank you,
--
All the best,
Andy Cocker
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"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote in message
news:3dfab293$1@news.povray.org...
> excellent.
Thanks
--
All the best,
Andy Cocker
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"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3dfadd05@news.povray.org...
> I like very much this simulation as well as the radiosity. Excellent!
Thank you
--
All the best,
Andy Cocker
Post a reply to this message
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3DFAEE06.39EDA083@gmx.de...
> Looks very good. Must have thaken quite some time to render...
Thank you. No, actually simulation and render times were very low.
> Some information about the simulation settings would be great.
I used step_count 1200 and a time_step (1/25)/1200, the 'block' was <12,12,2>, each
frame took
approx 30 seconds, including simulation and rendering. 265 frames in all IIRC.
All the best,
Andy Cocker
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That is really cool. I bet it was a lot of fun creating it and seeing it
work.
Being a bit of a nOOb in the area of compiling source code and not managing
to find any info on Christophs home page could you tell me what I need to do
:)
Thx
Dave
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3dfa30b3@news.povray.org...
> Hi,
>
> Sim-POV is fun! Here's the result of my first experiments.
>
> All the best,
>
> Andy Cocker
>
>
>
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"Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in message
news:3dfc3cfa$1@news.povray.org...
> That is really cool. I bet it was a lot of fun creating it and seeing it
> work.
Thanks... yes, it was.
>
> Being a bit of a nOOb in the area of compiling source code and not managing
> to find any info on Christophs home page could you tell me what I need to do
> :)
A compiled command-line executable is available on Christoph's page, here:
http://www.tu-bs.de/~y0013390/simpov/
If you try and get things to work without properly reading the documentation (like I
did ;-)),
be aware that you have to run the scene files first with +kff1 (to initialise the
meshes), and
then with +kffn (n being whatever number of frames you wish to be your anims length).
If you have any other problems, just ask, as I probably had the same ones too.
All the best,
Andy Cocker
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