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1 Nov 2024 23:13:57 EDT (-0400)
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From: Andrew Cocker
Subject: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 14:10:43
Message: <3dfa30b3@news.povray.org>
Hi,

Sim-POV is fun! Here's the result of my first experiments.

All the best,

Andy Cocker


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Attachments:
Download 'Sim_Pov_test_05_e.mpg' (533 KB)

From: ABX
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 14:36:41
Message: <e8dkvu4pjgge5ldkf08fsv7pccjhffg6h7@4ax.com>
"Andrew Cocker" <mai### [at] andrewcockercouk>:
> Sim-POV is fun! Here's the result of my first experiments.

fun ? you call it fun, master ?

ABX


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From: Slime
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 14:39:20
Message: <3dfa3768$1@news.povray.org>
That's the smoothest radiosity I've ever seen in an animation!

And the object falling is sooo cool. I like. =)

What else can sim-pov do?

 - Slime
[ http://www.slimeland.com/ ]


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From: Rick [Kitty5]
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 17:44:25
Message: <3dfa62c9$1@news.povray.org>
Needs some sound, otherwsie perfect :)

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Rick

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From: Andrew Cocker
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 17:46:48
Message: <3dfa6358$1@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote in message
news:e8dkvu4pjgge5ldkf08fsv7pccjhffg6h7@4ax.com...
> fun ? you call it fun, master ?

;-)

Oh yes! Such fun! Now, what can I do next...?

All the best,

Andy Cocker


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From: Andrew Cocker
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 17:49:35
Message: <3dfa63ff@news.povray.org>
"Slime" <slm### [at] slimelandcom> wrote in message news:3dfa3768$1@news.povray.org...
> That's the smoothest radiosity I've ever seen in an animation!

Yes, good isn't it? Using a totally new radiosity solution on every frame (ie nothing
special
done here because it's an animation), and it's almost totally artifact free. I think I
was
very lucky.

> And the object falling is sooo cool. I like. =)

Me too! Took a while to get it to fall as I wanted, but the real kudos goes to
Christoph for
his patch!

> What else can sim-pov do?

Hmmm.... let me think, and I'll see what I can come up with.

All the best,

Andy Cocker


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From: Andrew Cocker
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 18:00:18
Message: <3dfa6682@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message news:3dfa62c9$1@news.povray.org...
> Needs some sound, otherwsie perfect :)

Thanks :-)

Hang on, while I throw the mattress out of the window... damn! Where's that mic?

All the best,

Andy Cocker


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From: Apache
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 18:01:27
Message: <3dfa66c7$1@news.povray.org>
It's very impressive!
Just 2 remarks (IMHO):
 - I can see some antialiasing jitter. Did you turn it off?
 - I think that the block bounces a little too much on the floor.

Next thing that you can do:
A huge metal cylinder that stands and falls. At the floor it hit's some
pillow-like things...


Regards,
Apache


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From: Remco de Korte
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 18:49:24
Message: <3DFA7218.EB26399E@onwijs.com>
Andrew Cocker wrote:
> 
> Hi,
> 
> Sim-POV is fun! Here's the result of my first experiments.
> 
> All the best,
> 
> Andy Cocker
> 
>                             Name: Sim_Pov_test_05_e.mpg
>    Sim_Pov_test_05_e.mpg    Type: WMPLAYER File (video/x-mpeg2a)
>                         Encoding: x-uuencode

Very impressive simulation!


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From: =Bob=
Subject: Re: Sim_POV anim: Flipping Block
Date: 13 Dec 2002 19:34:19
Message: <3dfa7c8b$1@news.povray.org>
"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
news:3dfa30b3@news.povray.org...
: Hi,
:
: Sim-POV is fun! Here's the result of my first experiments.
: All the best,
: Andy Cocker

Really nice! Great lighting too!
=Bob=


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