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From: Fernando Gonzalez del Cueto
Subject: Re: Sim_POV anim: Flipping Block
Date: 14 Dec 2002 02:25:57
Message: <3dfadd05@news.povray.org>
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I like very much this simulation as well as the radiosity. Excellent!
Fernando
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Andrew Cocker wrote:
>
> Hi,
>
> Sim-POV is fun! Here's the result of my first experiments.
>
Looks very good. Must have thaken quite some time to render...
Some information about the simulation settings would be great.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______
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"Apache" <apa### [at] yahoo com> wrote in message
news:3dfa66c7$1@news.povray.org...
> It's very impressive!
Thankyou
> Just 2 remarks (IMHO):
> - I can see some antialiasing jitter. Did you turn it off?
No, i used +A0.3, that's all, not a high enough quality really.
> - I think that the block bounces a little too much on the floor.
I agree. I don't feel in control of the parameters yet, really.
> Next thing that you can do:
> A huge metal cylinder that stands and falls. At the floor it hit's some
> pillow-like things...
Hmmm.. I don't think I know how to make a cylinder shape just yet... blocks are my
limit at
the moment. I shall have a think about it.
All the best,
Andy Cocker
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"Remco de Korte" <rem### [at] onwijs com> wrote in message
news:3DFA7218.EB26399E@onwijs.com...
> Very impressive simulation!
Thank you.
All the best,
Andy Cocker
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"=Bob=" <bob### [at] threestrands com> wrote in message news:3dfa7c8b$1@news.povray.org...
> Really nice! Great lighting too!
Thank you,
--
All the best,
Andy Cocker
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"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote in message
news:3dfab293$1@news.povray.org...
> excellent.
Thanks
--
All the best,
Andy Cocker
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"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3dfadd05@news.povray.org...
> I like very much this simulation as well as the radiosity. Excellent!
Thank you
--
All the best,
Andy Cocker
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3DFAEE06.39EDA083@gmx.de...
> Looks very good. Must have thaken quite some time to render...
Thank you. No, actually simulation and render times were very low.
> Some information about the simulation settings would be great.
I used step_count 1200 and a time_step (1/25)/1200, the 'block' was <12,12,2>, each
frame took
approx 30 seconds, including simulation and rendering. 265 frames in all IIRC.
All the best,
Andy Cocker
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That is really cool. I bet it was a lot of fun creating it and seeing it
work.
Being a bit of a nOOb in the area of compiling source code and not managing
to find any info on Christophs home page could you tell me what I need to do
:)
Thx
Dave
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3dfa30b3@news.povray.org...
> Hi,
>
> Sim-POV is fun! Here's the result of my first experiments.
>
> All the best,
>
> Andy Cocker
>
>
>
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"Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in message
news:3dfc3cfa$1@news.povray.org...
> That is really cool. I bet it was a lot of fun creating it and seeing it
> work.
Thanks... yes, it was.
>
> Being a bit of a nOOb in the area of compiling source code and not managing
> to find any info on Christophs home page could you tell me what I need to do
> :)
A compiled command-line executable is available on Christoph's page, here:
http://www.tu-bs.de/~y0013390/simpov/
If you try and get things to work without properly reading the documentation (like I
did ;-)),
be aware that you have to run the scene files first with +kff1 (to initialise the
meshes), and
then with +kffn (n being whatever number of frames you wish to be your anims length).
If you have any other problems, just ask, as I probably had the same ones too.
All the best,
Andy Cocker
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